Hey guys, I've been getting a lot of question what is the best Apex Legends weapon in the game, and what is the best loadout, so today, I'm going to show you what I and my team agree on to be the best weapons in the game.
My team and I are all Apex Predator players that play the game as a real job in the Apex Legends boost squad, therefore we depend on knowing what are the best Apex weapons in order to perform at the highest level. Please take your time and read through the explanations as well.
Below you will find the Apex Legends weapon tier list and explanations for each tier and why I think they belong here. Let's start!
Best Apex Legends Weapons
The sniper addition to Apex's sniper roster is a so-so weapon, at least it's shots sound amazing. It's a bolt-action sniper rifle, similar to Longbow, but you can also charge it up with a shield battery to achieve Disruptor which melts enemy shields. We will keep monitoring its performance, however, for now not so great.
L-Star became a normal drop-in Season 4 and it's now actually an okay balanced weapon. There are no mags and reload is needed when you overheat it. You need to learn how to manage it's overheating mechanic and at that point, you're set for a B tier weapon. If you pick one up in the early game it's very strong, later on, it's a terrible weapon and you should replace it as soon as possible.
Not much to say here except that it's an amazing legendary sniper with a lot of potential for headshot one-shots. It's quite situational and rare. You don't want to have it with low ammo if you don't expect that you will either be stuck with no loot to replace it or in a late-game ring where there will be no mid to long-range combat. Therefore, don't just blindly use it, and if you do, make sure to use it well so you can grab another weapon that you can gear up quickly, like a Peacekeeper or EVA-8.
Mastiff became a normal drop weapon in Season 5 and is currently fairly strong. A tier, for now, I will keep monitoring.
Peacekeeper was strong for 2 seasons now, and they finally made it a legendary drop, probably because they couldn't balance it out. It's now only from game's care packages and is very good.
Wingman's headshot multiplier was lowered in Season 5, but the Skullpiercer is back again to make it stronger. Still a great pick.
Since the nerf of R-301, R-99 has taken its spot. R-99 got its batch of nerfs too. However, there's a catch just like with a Wingman. An amazing player will be able to clip down enemies in a single mag, a bad player won't land anything due to its huge recoil. Make sure to get that light mag ASAP or the weapon isn't good at all.
Oh boy, when this rifle got in the game it was an S tier by far. But the developers did a couple of rounds of nerfs, slowed the fire rate, removed the energy mag from it and now you have 4 shots in a 12 round magazine. I've decided to put it to a B-tier because it isn't that good anymore and is quite situational like all snipers.
Flatline lost the Anvil in Season 5 and is now an average weapon in B tier.
Longbow is changing quickly with the buffs and nerfs. Overall a decent sniper since the launch of the game. For an expert sniper, it's much better than Charge Rifle since enemies can't dodge and hide when you're shooting at them, unlike Charge Rifle. A hit is a hit, and a headshot deals massive damage.
A second shotgun, still in pretty good shape, and even got a Double Tap hop-up recently, you need to learn how to control it with a Double Tap because you'll just be wasting ammo in the mag and ammo overall if you don't learn how to control it. Especially because you run out of ammo quite fast and you need to carry at least 32 shotgun (2 stacks) ammo at all times since you don't want to run out of ammo at any point.
Triple Take also got it's round of buffs throughout the seasons. What's good about this sniper is a fast fire-rate, low shot fall-off (near hitscan), ability for you to actually hip-fire at enemies at close range if needed, finish them off with fast low damage shots, or let it charge up as soon as you get Choke hop-up that's not that rare and do serious long-range damage. With Choke this sniper can be an A tier.
This beauty is one of my personal favorites, however, recent nerfs caused it to be a subpar choice compared to R-99. It's still a better choice for people who can't manage R-99 recoil, and on top of that, it gives steady mid-range damage, unlike R-99.
G-7 got it's time to shine in Season 3, some would argue that it's even an S-tier weapon. Its damage was buffed, it can attach a Double Tap, it can do serious damage in close combat and mid-range combat and the projectile width was increased too. However, I don't prefer it as there are much better weapons out there (read above), but it's not a shabby weapon like it used to be since you usually find it early game easily. With Double tap it's arguably even S tier.
This one is an alternative for R-99 players who prefer to use a heavy weapon that does more damage than light mags, but a slightly slower fire rate. Heavy weapons also slow down unfortified enemies (Caustic and Gibby can't be slowed). It's a good idea to have a Prowler player in combination with an R-99 user, so you can benefit from insane close-range damage and slowing effects. A Selectfire hop-up is also an absolute must and make sure to get it ASAP. With the hop-up, Prowler is easily S tier.
Definitely not my weapon of choice since I don't prefer burst weapons, but Hemlok is not that bad if you know how to play that style. Definitely B tier.
Havoc is currently a great weapon, a large mag does the trick on close to mid ranges and each bullet does a lot of damage. The recoil can get tough but even with hipfire you should have enough bullets in the mag to wipe someone out.
Chaotic spread and slow fire make Spitfire a bad choice. Skip if you got anything better.
Meme weapon, but the meaning behind the name is pretty dope. The Mozambique Drill, also known as the Failure Drill, or Failure to Stop drill, informally, "two to the body, one to the head is a close-quarters shooting technique that requires the shooter to fire twice into the torso of a target (known as a double-tap or hammered pair to the center of mass), and follow up with a more difficult headshot that, if properly placed, will instantly stop the target if the previous shots failed to do so. Hence the Mozambique 3 bullet pattern.
Decent early game weapon, replace it as soon as possible.
A not so great weapon, many professionals play it with Hammerpoint but if you're not a skilled shooter I suggest you replace it ASAP.
An alternative to Alternator, huehe. Early game great, switch it up as soon as possible. It got buffed in Season 5 so it's not all that terrible right now but there are many better alternatives.
To sum it up
There it is, I hope you've found your new main weapon!
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