Hey everyone, today Iโll cover Orisa, the Numbani Guardian from Overwatch 2 that had a massive rework since Overwatch 1. An overall excellent tank hero that you will surely dominate with after following my tips and tricks below.
In case you donโt know, Iโm a professional Overwatch 2 booster here at Boosting Factory and Orisa is one of the tanks I often play when boosting Overwatch 2 accounts.
Without further ado, letโs dig in.
Who Is Orisa
Real Name: Orisa, Age: 1 month
Occupation: Guardian Robot
Base of Operations: Numbani
Affiliation: None
Role: Tank
Orisa's Abilities
Fusion Driver [LMB]
Orisaโs LMB fires an automatic projectile gun that does sustained damage at 6-12 per bullet, dealing more damage the closer you are. It doesnโt have an ammo/reload mechanic but rather an overheating mechanic. On the center of your screen you have a heat meter, meaning you can shoot until the meter is full, at that point it overheats and you need to wait for it to cooldown.
Whatโs good is that you can get close to overheating, stop for a bit, and resume firing, this way you can have almost non-stop firing uptime without ever overheating. You can actually fire for 5 seconds before it overheats but itโd be silly to watch the heat meter or count to 5 all day long so basically you will learn with time by feel how long you can fire and not overheat it.
The projectiles are fairly slow similar to Sojourn's. You need to practice tracking targets with it. For example, if a target is moving to the right, you will need to shoot in front of the target (how much depends on the distance of the target) in order for your bullets to actually land on the target.
Energy Javelin [RMB]
By right-clicking Orisa throws an javelin that stuns and knocks back the enemy it hits. It does 60 damage and 40 more if the enemy hits a wall after being knocked back. Both initial and wall stun are super short but enough to interrupt abilities and ultimates, it can also knock people from the map which is amazing as you probably know.
It can be absorbed by D.Vaโs defense matrix, Sigma or deflected by Genji.
Fortify [LSHIFT]
This is Orisaโs generic but very tanky ability. When you use Fortify you:
Move 50% faster during it, and 20% faster for 2 seconds after it ends
Deal a total of 100 damage to anyone in front of you
Block melee attacks and incoming projectiles
Push enemies in front of you
It feels like a mini version of D.Vaโs matrix. You will mostly use this when pushing through narrow doorways, pushing melee heroes and basically trying to just get through someone to get somewhere.
Terra Surge [Q]
Orisaโs ultimate makes Orisa stop and channel an ability dealing 15 damage during channel and then once it finishes another 60-500 damage in an area depending on how long you let the ultimate charge (up to 4 seconds). It also reduces enemiesโ movement speed by 30% during the channel if theyโre caught in the 9 meter range. You can press primary fire to release the channel before the 4 second mark to deal less damage.
During the channel you will see on your screen the percentage which is exactly how much damage you will do, if it says 300% you will deal 300 damage.
Pros & Cons of Orisa
Now that weโve covered her abilities lets talk about her pros and cons.
I believe Orisa is reworked amazingly from Overwatch 1, she now does her role really well which is making space and frontlining for your team. She has two tanky abilities, one literally reduces the damage you take, and the other one does the same but in a bit different way while allowing you to push forward.
She also has the Javelin which allows her to be a playmaker too, while dealing decent damage with her primary. She became a well-rounded tank.
The con is that she has low mobility. She can push, donโt get me wrong, but if needed to run away or something, nope, sheโs done. She also canโt reach high-ground, meaning that sheโs quite weak versus enemies who poke her from high-ground just like Junker Queen.
Therefore do not take her on maps with lots of high ground and versus mid and long range based teams.
Orisa Top Tips
1. You can use your Javelin Spin to push enemy tanks or any other hero into your team. When fighting them get into their face and behind them, pop the ability and push them into your team. Make sure to ping them and call it on voice so people notice what youโre doing.
2. Focus on enemy squishies with your ultimate, not tanks. Similarly with how D.Va launches in and pops her ultimate, once you can secure a group of at least 2 of enemy squishies together, usually a healer like Zenyatta and Soldier:76 or something like that, hit them with the ult and use it earlier if theyโre close to escaping. If you do that to a tank or a melee, they will most likely just run away or survive the weaker blast that you activate earlier.
3. Aim for the head with your primary. I donโt care that youโre a tank and thatโs not your job, aim for the head and do the most damage possible
4. Get into peopleโs faces, Orisa is based on running into people and bullying them. Of course, donโt overextend so you die, but you need to be in peopleโs faces.
5. Donโt just shoot your primary at all times for example during D.Vaโs matrix or Genji deflect, this is a general tip not just for Orisa but yeah just so you know.
6. Try to anticipate enemy damage to use Fortify. Donโt just use it when youโre low and like oh shit. Try to use it when you know that youโve pushed too deep for a good or bad reason, be aware of the situation and use Fortify to reduce the damage you take while youโre still good and high in HP. It will help your healer and it will allow you to secure the fight when your healers are not panicking trying to save you.
Orisa Tank Match Ups
Since the tank matchups are quite important in Overwatch 2, you need to know how you handle every tank, so letโs dig in.
Reinhardt - Youโre okay vs Rein, hit him with the Javelin when he charges to stop him a bit and react even though it will resume. You block his hammer ability and melee attacks with your Javelin Spin and basically get into his face when heโs shielding and beat him up.
Junker Queen - Use your Javelin Throw when you hear the ultimate to interrupt her.
Winston - Itโs a hard matchup since you canโt do much against him, he can jump around you, run away when you ult, and your Javelin Spin wonโt do much either.
Wrecking Ball - Again a high mobility tank that you canโt handle precisely because heโs high mobility.
Zarya - Once again a bad match for you, you canโt block her attacks and she loves getting into your face just like you do, but she has an upper hand.
Roadhog - Youโre good against Roadhog since you both want to get into each other faces but you can block his attacks with Javelin Spin and just keep bursting him.
Therefore, switch Orisa when playing vs D.Va, Zarya, Sigma, Wrecking Ball, and Winston.
Summary
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