Hey! Today I’ll be talking about Valorant’s Jett. One of the most mechanically demanding agents in Valorant. While she seems like your typical assassin that kids love to play, Jett can actually be played at the highest level of the professional scene.
This is because Jett has the potential for amazing plays that no other agent has. I enjoy playing her during Valorant boosting for one of my clients and I’m sure you will after you get a better grasp on her after this guide.
Without further ado, let’s dive in.
What makes Jett better than other duelers?
Jett, unlike Reyna
, Raze, or Phoenix can hold angles that others simply can’t. This is because of the trade and run potential from Jett.
Reyna in order to reposition after a 1v1 has to actually pick up a kill and pop her immunity, however, Jett can pick up the kill, or even fail the trade after a few bullets, and simply dash away on demand, no kills required.
I will now talk about Jett’s abilities, what they do, and how you can use them.
Jett can hold up to 2 charges of this smoke and they each cost 200. They last for 4.5 seconds. What many people don’t know is that you can curve the trajectory of the smoke by simply holding the Cloudburst button pressed and then moving your mouse. Give it a shot in practice mode.
They can be seen on a minimap when they land so you know exactly where it landed in case you curved it hard enough.
You can play mind games by curving the smoke around the corners as far away from you making the enemies think you are in a different spot than you actually are, and, of course, you can smoke areas such as mid areas on Haven by curving it to land at your desired position without exposing yourself, and then pushing through.
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To start with the basics, Jett will dash in a direction of your pressed keys, she can dash in 8 directions, W, A, S, D, and diagonals when a combination is pressed for instance W and D.
Jett cannot dash to a vertical axis, therefore, if you jump and dash, you will move to the direction of your keys but elevated since you’ve jumped, this can be utilized in order to surprise the enemies who have a crosshair at head level.
In a scenario where a defender Jett kills one person rushing onto the site and is badly hurt after the trade, she can simply dash away and reassess the situation. Pure mobility.
In short, Jett beats enemies’ expectations
, for instance, who the hell would hold this angle when we’re rushing through, they often won’t even bother checking it, and if they do, you can easily pick up a kill and dash away.
However, you need to have a plan for out, if you’re camping the Hookah on Bind, you need to have a plan if multiple enemies come, are you trying to pick up a kill and dashing, are you simply dashing away etc. You need to be prepared. Do not use your Tailwind recklessly.
You don’t want to hold angles that don’t allow you to dash out of their line of sight.
If you’re camping the double door and they rush in, you have nowhere to dash out, you’ll just hit a wall and die, but if you camp the hall to the site inside the double door garage, you can dash behind completely out of their line of sight.
It’s also worth noting that there’s a slight delay after a dash where you cannot shoot, therefore dashing into someone’s face and hoping for a surprise is not that great of an idea most of the time. And lastly, after 2 kills, your dash will reset.
Jett can hold 2 charges of Updraft and they cost 150 each. This allows her to jump high in the air, and can even float by holding the space key.
Jett can hold 2 charges of Updraft and they cost 150 each. You can combine Updrafts for an even higher jump, use the first updraft, when you’re at peak height, use another one and jump even higher. This will allow you to peak and scout some insane places and maybe even pick up kills with your ultimate across the map.
Make sure to know that when you’re floating, your gun accuracy is insanely bad, however, with the ultimate it’s still fully precise.
You don’t need to use Updraft to peak insane places, you can just use it to climb boxes that others can’t, avoid mollies in clutch situations, and so on.
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Jett equips six knives, she can shoot one with the left click and all at once with the right-click. The knives are extremely precise and there’s no recoil, however, shooting them all with the right click won’t be as precise and should only be used in close combat.
Each knife deals 50 damage to the body, and 150 to the head, meaning it’s one tap in the head. There’s a 0.2-sec delay between each knife if you spam the primary fire.
There is also a delay of 1.5 seconds before you pull out the knives and start throwing them, therefore it’s a bad idea to pop ult when you actually face someone, you need to do that when not fighting.
Bladestorm is generally worse than an assault rifle, however, in eco rounds, it can get extremely handy, and when trying an insane clutch combining Updraft with the knives as explained above in the Updraft section.
One thing most people aren’t aware of is that your ultimate’s precision is full even when floating with the Updraft. This is where the ult becomes super useful. However, make sure to hug walls when floating and then peeking the angle, this is because players hold their crosshairs
at head level. When you appear above the head level, you should have enough time to kill them before they flick to you and kill you.
Shotguns on Jett
As I said earlier, Jett can hold very aggressive corners due to her ability to escape with a dash. This means that Shotguns are actually viable on Jett when you don’t have enough money for a good weapon.
Holding a tight angle on defense where enemies will pass means you can one-shot anyone that goes through. If there are more enemies, she can pull insane plays like Updrafting up above them and getting more kills, or she can simply dash away. If it’s a really tight situation, a smoke + dash would be ideal in order for enemies to have a harder time pushing through the smoke and risking death.
You can also punish long cast ultimates such as Sova’s Hunter’s Fury
or Sage’s Resurrect. A good combination of a dash to get closer > updraft in the air and punish with a shotgun or Bladestorm.
Jett with Operator
Jett can also be a viable Operator player. As I explained earlier, she has the dash in order to peek > kill/miss > dash out if needed.
On top of that, while Operator players are kind of stuck if they get swarmed, Jett can pop her Bladestorms and play with that and hopefully get rid of them.
Wrapping up the Jett guide
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