The Modern Warfare 4 Open Beta has ended after two weekends of testing across Multiplayer, Campaign, Ground War, Gunfight, and Warzone. Infinity Ward extended the final Open Beta window by 12 hours before servers closed on September 2 at 7 AM CEST.
If you missed the Beta or want to know what it tells us about the final game, this guide covers the complete Beta content, final balance changes, rewards, and the areas Infinity Ward says it is still improving before Modern Warfare 4 launches on October 23, 2026.

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Modern Warfare 4 Beta Quick Overview
The MW4 Beta is no longer playable. Here is where everything stands after the final Open Beta session:
| MW4 Beta Detail |
Final Information |
| Status |
Ended |
| Early Access |
August 21-25, 2026 |
| Open Beta |
August 28-September 2, 2026 |
| Final End Time |
September 1 at 10 PM PT / September 2 at 7 AM CEST |
| Extension |
12 additional hours |
| Platforms |
PS5, Xbox Series X|S, Xbox on PC, Steam, Battle.net, Nintendo Switch 2 |
| Maximum Level |
Level 30 |
| Core Maps |
Rooftops, Silkworm, Transit 213, Cachette, Lotus, Lithium |
| Core Modes |
Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search & Destroy, Inflation, Hijack |
| Warzone |
44-player Zodiac Resurgence |
| Ground War |
24v24 Combat Outpost |
| Campaign |
Entrenched mission |
| Weapons |
22 accessible weapons across 9 classes |
| Beta Rewards |
No longer earnable, previously unlocked rewards carry into MW4 |
| Campaign Early Access |
October 16, 2026 for eligible preorders |
| Full MW4 Release |
October 23, 2026 |
Is the MW4 Beta Still Live?
No. The Modern Warfare 4 Beta has ended.
Infinity Ward originally planned to close the Open Beta on September 1 at 10 AM PT, but extended the test by another
12 hours. Servers finally closed at
10 PM PT on September 1 / 7 AM CEST on September 2.
Double Player XP and Double Weapon XP remained active through the extended final window.
There is currently
no additional MW4 Beta weekend announced. The next major playable dates are tied to the full game.
- October 16: Campaign Early Access begins for eligible digital preorders.
- October 23: Modern Warfare 4 launches globally.
The separate MW4 Beta client can no longer be used to continue Beta progression or unlock limited Beta rewards.
What Is Infinity Ward Changing After the MW4 Beta?
The final Beta build should
not be treated as the final launch balance.
Infinity Ward confirmed that it collected gameplay data and feedback across both Beta weekends and is continuing to adjust several important systems before October 23.
The main areas under review are:
- TTK and weapon tuning: Infinity Ward says the Beta changes were an improvement, but it is not fully satisfied with the final TTK.
- Perk tiers: Perks will be adjusted to create more meaningful choices between different setups.
- Aim assist: Additional changes are already being worked on after the reductions tested during the Beta.
- Spawns: More improvements are planned, especially for specific map and mode combinations.
- Nintendo Switch 2 performance: Optimization remains an area of focus before launch.
- Warzone UI and HUD: Readability improvements are still being worked on.
- Warzone audio: Footstep audio and general combat readability remain a major focus.
This is important when looking at Beta weapon stats or making launch loadout predictions. The final Beta meta gives us a useful baseline, but individual damage values, Perks, aim assist behavior, spawns, and other systems can still change before release.
MW4 Launch: October 23
Get Ready for Modern Warfare 4
The Beta is over, but Modern Warfare 4 launches on October 23. Explore our MW4 services for weapon progression, camos, account leveling, Campaign, Prestige, and other launch content.
What Was Playable in the MW4 Open Beta?
The Open Beta was much larger than a normal Call of Duty Multiplayer test. It combined Multiplayer, Warzone, Campaign, Gunfight, Ground War, and movement training inside the same Beta.
By the final day, the playlist rotation included:
- Quick Play: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search & Destroy, Inflation, and Hijack
- Open Moshpit: Team Deathmatch, Domination, Hardpoint, and Kill Confirmed with reduced skill consideration
- Hijack: Dedicated playlist for the new objective mode
- Transit 213 24/7: Dedicated playlist for Transit 213
- 6v6 Gunfight: Final-day Gunfight playlist on Kill Block
- Ground War: Combat Outpost: 24v24 battles on Imjin Farmlands and Wolves Stadium
- Mobility Course: Movement training and timed challenges
- Zodiac Resurgence Quads: 44-player Warzone Resurgence
- Zodiac Casual Resurgence Quads: Casual Resurgence with increased XP rates
- Entrenched: A complete Campaign mission
Kill Block was tested in several different team sizes across the two weekends, including 3v3, 10v10, and the final 6v6 rotation.
MW4 Beta Maps
The Beta included
six core 6v6 Multiplayer maps:
- Rooftops: Snow-covered New York rooftops with elevated walkways and multiple flanking paths.
- Silkworm: A dense South Korean shopping district built around streets, stores, alleys, and apartments.
- Transit 213: An overgrown bus depot in India with buses, open sightlines, and concealed routes.
- Cachette: A French hideout near a rail terminal with containers, interiors, rooftops, and short flanking routes.
- Lotus: A Korean fishing village with interiors, streets, shops, and varied elevation.
- Lithium: An industrial lithium processing facility in rural Mexico with machinery, garage doors, and longer sightlines.
Transit 213 received its own featured playlist late in the Beta. Team Deathmatch on Transit 213 played to
150 points instead of 100, while Kill Confirmed played to
100 points instead of 75.
Hardpoint was temporarily disabled on Rooftops during the final Beta build because of a spawn issue. That should not be treated as confirmation that the map or mode combination will be unavailable at launch.
Kill Block was separate from the normal 6v6 map pool and was used for Gunfight.
Ground War added two much larger environments,
Imjin Farmlands and Wolves Stadium.
Read more: MW4 Beta Maps & Modes: Every Map, Mode & Weekend Schedule
MW4 Beta Modes
The Beta eventually featured
seven core Multiplayer modes:
- Team Deathmatch
- Domination
- Hardpoint
- Kill Confirmed
- Search & Destroy
- Inflation
- Hijack
What Is Hijack?
Hijack is an objective mode built around a Data Spike.
Teams fight for the Spike and attempt to move it toward the enemy Comm Station. The carrier can run with it, throw it, or pass it to a teammate.
Planting the Data Spike generates points while defenders attempt to reach the objective and defuse it.
What Is Inflation?
Inflation rewards players for collecting cash dropped by eliminated enemies.
Players carrying large amounts of cash become marked as
High Value Targets. Killing an HVT lets you steal their money, which makes the richest players both valuable and vulnerable.
Was Search & Destroy in the MW4 Beta?
Yes. Search & Destroy was added to the Beta and remained available through Quick Play in the final rotation.
Each player has one life per round. Attackers try to plant the bomb at one of two sites while defenders attempt to stop or defuse it.
MW4 Beta TTK, Movement & Aim Assist
One of the biggest purposes of the Beta was testing MW4's core gunplay and movement. Infinity Ward made substantial changes between Weekend One and the final Open Beta build.
The most important Beta changes included:
- Longer TTK: The Beta weapon pool received broad balance tuning designed to slightly increase overall time-to-kill.
- Reduced aim assist: Aim assist was weakened in both Multiplayer and Warzone.
- No default Tactical Sprint: Tactical Sprint required the Blood Rush Perk.
- Tactical Sprint speed reduced by 4%.
- Slide distance reduced by 10%.
- Slide speed reduced by 9%.
- Slide-to-jump delay increased.
- Stamina reduced by 8%.
- Pistol and Combat Knife sprint speeds increased.
Tactical Sprint still existed, but players needed
Blood Rush to access it. Its sprint-to-fire delay was also changed to match normal sprint.
MW4 retained Mantle Slides, Mantle Steering, Supine Slides, Pipe Climbing, Hang Leaning, Climbing Jumps, and other traversal systems.
The important launch caveat is that Infinity Ward has already confirmed
TTK and aim assist are still being worked on. The values tested in the final Beta should therefore not be treated as permanent launch settings.
MW4 Spawn Changes
Spawn logic was changed repeatedly during the Beta to create more separation between opposing players and reduce problematic spawns.
Hardpoint received additional spawn tuning, although Rooftops Hardpoint was ultimately disabled during the final Beta window because of a spawn issue.
Players also received temporary Battle Hardened protection after spawning, reducing the immediate effect of Flash and Concussion Grenades.
Infinity Ward says additional spawn improvements are still planned before launch.
MW4 Killstreak Changes
Killstreak costs and strength were also adjusted during testing.
Notable changes included:
- Killstreaks required one additional kill compared with their earlier Beta costs.
- UAV health was reduced by 60%.
- UAV flight height was reduced by 12%.
- Artillery Beacon missiles were reduced from 6 to 5.
- Artillery Beacon damage and knockdown areas were reduced.
These values describe the final Beta experience and can still be adjusted for launch.
MW4 Beta Weapons
The Beta provided access to
22 weapons across nine weapon classes.
There were 19 normal Multiplayer weapons plus three weapons accessed through Default Loadouts or the Entrenched Campaign mission.
The complete accessible Beta pool was:
- 6 Assault Rifles: Han 86, M4, Hyeon Burst, Kastov 762, Patriot XMR, Axion
- 4 SMGs: ISO Nightshade, PPSh-41, X-58 Nyx, Wz. 55 Striga
- 1 Shotgun: Rezi 12
- 2 LMGs: FiNN LMG, Type 73
- 2 Marksman Rifles: MAR-9, Oris 8.6
- 2 Sniper Rifles: KG-7 Vulcan, Signal .50
- 3 Pistols: Krait P68, .50 GS, Sang 9mm
- 1 Launcher: PILA
- 1 Melee Weapon: Combat Knife
The
Axion and Sang 9mm were available through Default Loadouts, while the Wz. 55 Striga appeared in Entrenched.
The Level 21-30 weapon unlocks were:
- Level 21: Kastov 762 Assault Rifle
- Level 23: .50 GS Pistol
- Level 25: Patriot XMR Assault Rifle
- Level 27: X-58 Nyx SMG
- Level 30: Signal .50 Sniper Rifle
Sniper Rifles received
28% more flinch, while Marksman Rifles received
17% more flinch when taking fire.
Final MW4 Beta Weapon Balance Changes
Infinity Ward continued adjusting individual weapons right through the final Open Beta days.
Some of the most important final changes included:
- ISO Nightshade buff: Maximum damage increased from 20 to 21, close-range damage range increased, and its Head Damage Multiplier increased from 1.25 to 1.3.
- Han 86 buff: Maximum damage increased from 22 to 23 and minimum damage increased from 18 to 19.
- PPSh-41 buff: Its first two damage ranges were extended.
- Krait P68 buff: Its third damage tier increased from 33 to 34 with slightly better range.
- FiNN LMG nerf: Maximum damage dropped from 33 to 30 and its medium damage range was shortened.
- Type 73 nerf: Maximum damage dropped from 28 to 22, medium damage dropped from 22 to 21, and effective ranges were shortened.
- Oris 8.6 nerf: Its strongest damage ranges were shortened.
- M4 Hurricane Apex nerf: Maximum damage dropped from 30 to 27 and its Head Damage Multiplier was reduced from 1.3 to 1.25.
- Rezi 12 nerf: Range bonuses from the Haebang 635R-7 and ZLR Rogue 90 25" barrels were reduced.
Weapons with fewer than 60 rounds of reserve ammunition also received
one additional magazine or its equivalent to compensate for the longer TTK.
The
.50 GS GS Magna Apex Attachment had its maximum damage reduced from
46 to 34, minimum damage reduced from
37 to 27, and a new 30-damage middle range added.
These were the final Beta values, but they are
not guaranteed to be the launch values. Infinity Ward has already confirmed that more TTK and weapon tuning is happening before October 23.
Read more: Modern Warfare 4 Beta Weapons: All Guns & Unlock Levels
Final Beta meta: Best Guns in the MW4 Beta
Gunsmith, Apex Attachments & Gunny
Gunsmith allowed players to customize weapons and test builds in the
Firing Range before entering a match.
Most supported weapons also had an
Apex Attachment. These special upgrades were earned by fully leveling compatible weapons.
Apex Attachments were equipped separately and
did not consume a normal attachment slot.
Standard compatible attachments only needed to be unlocked once before they could be used on other supported weapons. This reduced repeated attachment grinding across the arsenal.
MW4 also introduced
Gunny, an optional build assistant that recommends Short Range, Long Range, or Balanced weapon setups using attachments you have unlocked.
Read more: MW4 Apex Attachments: How They Work & Every Confirmed Apex
What Was the MW4 Beta Level Cap?
The maximum MW4 Beta Player Level was Level 30.
Weekend One originally capped players at Level 20. The free Open Beta increased the cap to Level 30 and opened the remaining weapons, equipment, Perks, Killstreaks, and rewards.
Create a Class unlocked at
Level 4.
Multiplayer and Zodiac Resurgence both awarded Player XP during the Open Beta.
MW4 Beta Level 21-30 Unlocks
The final ten Player Levels included several important gameplay unlocks:
- Level 21: Kastov 762 Assault Rifle
- Level 22: Trip Wire Lethal
- Level 23: .50 GS Pistol, Heartbeat Sensor, Field Tested Epic Spray
- Level 24: Missile Salvo Killstreak, Ghost Perk
- Level 25: Patriot XMR Assault Rifle, Inflatable Decoy
- Level 26: Combat Drone Killstreak, Thermite, Beta Rights Epic Loading Screen
- Level 27: X-58 Nyx SMG
- Level 28: Molotov Cocktail, Battle Hardened Perk
- Level 29: Smoke Wall Field Upgrade, Shock Stick
- Level 30: Signal .50 Sniper Rifle, Cold-Blooded Perk, Beta Forged Weapon Blueprint
Normal Player Level and weapon progression from the Beta
will not carry into the full game. The Beta was a separate progression environment designed for testing.
For the leveling methods that worked during the test, including the differences between Multiplayer and Zodiac XP, see our
How to Level Up Fast in the MW4 Beta guide.
MW4 Beta Rewards
The Modern Warfare 4 Beta offered
eight main Player Level rewards through Level 30.
These rewards are now
no longer earnable. Players who unlocked them during the Beta keep them tied to their Activision account for use in the full game.

The reward track was:
- Level 4: Through the Paces Legendary Emblem
- Level 8: First Served Weapon Charm
- Level 12: Meonjeo Legendary Weapon Sticker
- Level 16: Last Charge Legendary Calling Card
- Level 20: Dread Tiger Reece Operator Skin
- Level 23: Field Tested Epic Spray
- Level 26: Beta Rights Epic Loading Screen
- Level 30: Beta Forged Weapon Blueprint
If you successfully unlocked these items before the servers closed, they should become available in Modern Warfare 4 when the full game launches.
Litmus Camo
The
Litmus Camo was a separate Beta challenge rather than a normal Player Level reward.
Its reported unlock requirement was:
Get 1,500 Operator Kills during the Modern Warfare 4 Beta.
The challenge is now over and Litmus can no longer be earned through Beta progression.
Read more: How to Unlock Litmus Camo in the MW4 Beta
Additional MW4 Beta Rewards
Other rewards available during the Beta included:
- Clockwork Charm from the Mobility Course Challenge
- Combat Record Weapon Blueprint
- Combat Record Emblem
- Combat Record Charm
- 3 default Emblems
- 3 default Calling Cards
- 1 default Spray
- 3 default Loading Screens
The separate MW4 Beta Twitch Drops campaign also offered:
- 15 minutes: Get Tactical Emblem
- 30 minutes: Clearing House Calling Card
- 45 minutes: Action Ready Charm
The Beta Twitch Drop campaign has now ended.
Read more: MW4 Beta Rewards: All Rewards, Levels & Unlocks
MW4 Beta Combat Record
Activision created an official
MW4 Beta Stats page for viewing Beta performance and Combat Record information.
The page tracked stats such as kills and other Beta activity using your linked Activision account.
Does MW4 Beta Progress Carry Over?
Normal Beta progression does not carry into the full game.
When Modern Warfare 4 launches, Beta gameplay progression resets, including:
- Player Level
- Weapon progression
- Weapon unlocks
- Normal Beta gameplay unlocks
Beta-specific cosmetic rewards work differently.
If you successfully unlocked an eligible Beta reward, it remains linked to your Activision account and becomes available in the full game.
This includes the main Player Level cosmetic rewards and other eligible limited Beta rewards.
MW4 Beta Create a Class & Operators
Create a Class unlocked at Level 4 and supported up to 12 Custom Loadouts.
Each loadout could contain its own Operator, Primary Weapon, Secondary Weapon, Melee Weapon, Tactical, Lethal, Field Upgrade, Perks, and Killstreaks.
The Beta included:
- 21 Operators
- 9 Tactical Equipment items
- 11 Lethal Equipment items
- 11 Field Upgrades
- 18 Perks
- 17 Killstreaks
- Pick 3 Perk system
- Up to 3 Killstreaks per Custom Loadout
Operators were assigned individually to loadouts and could have different appearances, voices, and Finishing Moves. They did not provide direct gameplay advantages.
Infinity Ward has already confirmed that
Perk tiers are being reviewed before launch, so the exact Beta Perk structure can still change.
How Smart Streaks Work
MW4 Killstreaks are mainly earned through consecutive eliminations, but the
Smart Streak system also allows objective actions to contribute toward streak progression.
Actions such as capturing a Domination flag, holding a Hardpoint, or planting the Data Spike in Hijack could contribute toward the Killstreak Meter during the Beta.
Warzone Zodiac Resurgence in the MW4 Beta
The MW4 Open Beta included the first playable version of
Warzone Zodiac Resurgence.
Zodiac supported
44-player Resurgence Quads, with standard and Casual Resurgence playlists rotating throughout the Open Beta.
The map is set at the
DRC Advanced Systems drone assembly and weapons manufacturing headquarters in South Korea.
Its ten named areas were:
- Admin
- Solar
- Old Mines
- Dispatch
- Trackline
- R&D
- Depot
- Furnace
- Sentinel
- Cooling
Zodiac combines rooftops, offices, industrial buildings, train routes, shipping areas, shoreline positions, and underground routes.
Interactive elements tested during the Beta included moving solar panels, furnace conveyor belts, trains, dynamic warning signs, and explosive fuel barrels.
Zodiac Player XP and Weapon XP
Infinity Ward increased XP gains in both Zodiac playlists during the Open Beta:
| Zodiac Playlist |
Player XP Increase |
Weapon XP Increase |
| Resurgence Quads |
+55% |
+13% |
| Casual Resurgence Quads |
+46% |
+240% |
The
240% Weapon XP increase in Casual Resurgence made that playlist one of the fastest ways to level supported weapons during the final Beta window.
Did Zodiac Have Custom Loadouts?
No. Custom Loadouts were disabled during the Zodiac Beta.
Players instead used curated Default Loadouts and ground loot. Warzone also received its own weapon tuning for damage ranges, bullet velocity, ADS speed, sprint-to-fire speed, and mobility rather than copying every Multiplayer value directly.
Final Zodiac Gameplay Changes
Raven Software and Infinity Ward made frequent adjustments to Zodiac during the Open Beta.
Important changes included:
- Improved visibility: Global color balance was adjusted and Bloom was reduced.
- Brighter enemy outlines: Character outlines became easier to see at close range.
- Faster Armor Plating input: The button hold time required to begin plating was reduced by 30%.
- Revive while prone: Players could revive a downed teammate without standing.
- Sang 9mm starting pistol: The Sang 9mm became the Infil and Backup Pistol.
- Faster sprinting: Weapon sprint speeds increased by 3-5% depending on weapon class.
- Faster ADS strafing: ADS strafe movement increased by 6-10%.
- Faster melee movement: Dedicated melee sprint speed increased by 3.5%.
- UAV stacking removed: Multiple UAVs no longer combined into an Advanced UAV.
- Audio tuning: Ascenders, parachute landings, footsteps, and Supply Box audio received adjustments.
- Ground loot interactions: Pickup behavior was improved to reduce accidental weapon swaps.
- Armor feedback: Damage indicators made Armor damage easier to identify.
Infinity Ward says Warzone
UI readability, HUD clarity, and audio are still being improved based on Beta feedback.
That means the final Zodiac Beta build should be viewed as a preview rather than the finished Warzone experience.
Read more: MW4 Warzone Beta: Zodiac Map, POIs & Gameplay
Ground War: Combat Outpost
The Open Beta also tested
24v24 Ground War: Combat Outpost.
Two large maps were available:
- Imjin Farmlands
- Wolves Stadium
Combat Outpost uses large objective areas that teams fight to control. Captured Outposts generate points and can become additional spawn positions.
Teams can reinforce controlled locations and gain access to support such as Local UAV coverage, JLTV vehicle drops, and Light Tanks.
Imjin Farmlands focuses on open fields, waterways, farms, roads, rail lines, and longer engagement distances.
Wolves Stadium is more urban, with buildings, rooftops, tunnels, vertical routes, and the stadium district itself.
Campaign Mission: Entrenched
The Beta included the complete
Entrenched Campaign mission.
This was the first time a complete Call of Duty Campaign mission had been made playable as part of a Call of Duty Beta.
Entrenched follows a large-scale assault involving infantry and armored vehicles as friendly forces attempt to stop a strategically important nuclear power station from falling into enemy hands.
The full MW4 Campaign releases on October 23, while eligible digital preorders can begin Campaign Early Access on
October 16.
Read more: MW4 Beta Campaign: Entrenched Mission Explained
MW4 Mobility Course
The
Mobility Course was a dedicated training area built around MW4's movement and weapon handling systems.
It used guided tutorials followed by timed challenges across
Beginner, Intermediate, and Expert courses.
Ratings ranged from C- to S, and completing the associated Beta challenge could unlock the
Clockwork Charm.
The Mobility Course also gave players a controlled environment to learn systems such as Mantle Slides, Supine Slides, Pipe Climbing, and other new traversal mechanics.
Did the MW4 Beta Have SBMM?
The Beta featured standard
Quick Play and a separate
Open Moshpit playlist.
Open Moshpit used
Open Matchmaking, which placed less emphasis on player skill when forming lobbies. This created a broader range of player skill levels compared with normal matchmaking.
Skill was not confirmed to be completely removed, and Activision did not publish the exact matchmaking weighting.
The Open Moshpit rotation included:
- Team Deathmatch
- Domination
- Hardpoint
- Kill Confirmed
Read more: Does MW4 Have SBMM? Matchmaking & Open Playlists Explained
MW4 on Nintendo Switch 2
Nintendo Switch 2 participated in the free Open Beta and will also receive the full Modern Warfare 4 release.
Beta features included:
- Joy-Con 2 mouse controls
- Gyro controls
- Nintendo Switch 2 Pro Controller support
- HDR
- Handheld play
- Cross-play
- Cross-progression
Switch 2 Beta players also received temporary access to selected Vault Edition content, including the Hostile Alliance Operator Pack, Special Forces Operator Pack, and five Signature Weapon Blueprints.
That temporary access did not grant permanent ownership of the Vault Edition content.
Infinity Ward has confirmed that
Nintendo Switch 2 performance remains an area of work before launch.
MW4 Beta PC Requirements
These were the official PC specifications for the Beta:
| Component |
Minimum |
Recommended |
| OS |
Windows 10 64-bit, latest update |
Windows 11 64-bit, latest update |
| CPU |
Ryzen 5 1600 / Intel Core i5-8400 |
Ryzen 5 3600 / Intel Core i7-8700 |
| RAM |
12 GB |
16 GB |
| AMD GPU |
Radeon RX 470 |
Radeon RX 6700 XT |
| NVIDIA GPU |
GeForce GTX 970 / GTX 1060 |
GeForce RTX 3060 Ti |
| Intel GPU |
Intel Arc A580 |
Intel Arc B580 |
| VRAM |
3 GB |
8 GB |
| Storage |
SSD required |
SSD required |
PC Beta players also required
DirectX 12, broadband internet, TPM 2.0, and Secure Boot.
These were specifically the
Beta requirements. Activision can publish updated requirements for the final October release, so players should check the launch specifications once they are confirmed.
Read more: How to Enable TPM 2.0 & Secure Boot for MW4
Modern Warfare 4 Beta FAQ
Is the MW4 Beta still live?
No.
The Modern Warfare 4 Beta has ended. The final Open Beta servers closed on September 1 at 10 PM PT / September 2 at 7 AM CEST.
Was the MW4 Beta extended?
Yes. Infinity Ward extended the Open Beta by
12 hours beyond its original September 1 at 10 AM PT end time.
Will there be another MW4 Beta?
No additional Beta weekend has been announced. Modern Warfare 4 launches on
October 23, 2026.
When can you play MW4 next?
Eligible digital preorders can access the Campaign from
October 16. The full game launches on
October 23.
Can you still unlock MW4 Beta rewards?
No. Beta progression and limited Beta challenges ended when the servers closed.
Do unlocked MW4 Beta rewards carry over?
Yes. Eligible Beta cosmetic rewards you unlocked remain linked to your Activision account and become available in the full game.
Does Beta Player Level carry into MW4?
No. Player Level, weapon progression, and normal gameplay unlocks reset for the full game.
What was the MW4 Beta level cap?
The maximum level was
Level 30 during the Open Beta.
What maps were in the MW4 Beta?
The six core maps were
Rooftops, Silkworm, Transit 213, Cachette, Lotus, and Lithium. Ground War also featured Imjin Farmlands and Wolves Stadium.
What modes were in the MW4 Beta?
The core modes were
Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search & Destroy, Inflation, and Hijack. The Beta also tested Gunfight, Ground War, Zodiac Resurgence, the Mobility Course, and Entrenched.
Was Warzone in the MW4 Beta?
Yes. The Open Beta included
44-player Zodiac Resurgence in standard and Casual Quads playlists.
Did Zodiac have Custom Loadouts?
No. The Beta used curated Default Loadouts and ground loot instead of player-created Warzone loadouts.
Was Ground War in the MW4 Beta?
Yes. Ground War: Combat Outpost supported
24v24 matches on Imjin Farmlands and Wolves Stadium.
Was MW4 TTK increased during the Beta?
Yes. Infinity Ward made broad weapon adjustments designed to increase average TTK compared with the original Beta build.
Is the final Beta TTK the launch TTK?
Not necessarily. Infinity Ward says it is still working on TTK and weapon tuning before launch.
Was MW4 aim assist nerfed?
Yes. Aim assist was reduced during the Beta, but Infinity Ward has confirmed that further aim assist changes are being developed before launch.
Does MW4 have Tactical Sprint?
It did during the Beta, but Tactical Sprint was
not enabled by default. It required the Blood Rush Perk.
Was sliding nerfed?
Yes. The Beta reduced slide distance by 10%, slide speed by 9%, and increased the delay before jumping out of a slide.
How many weapons were in the MW4 Beta?
There were
22 accessible weapons across nine classes.
What weapons unlocked from Level 21 to 30?
The major weapon unlocks were
Kastov 762 at Level 21, .50 GS at Level 23, Patriot XMR at Level 25, X-58 Nyx at Level 27, and Signal .50 at Level 30.
Was the M4 Hurricane nerfed?
Yes. Its Apex Attachment had its maximum damage reduced from
30 to 27 and its Head Damage Multiplier reduced from
1.3 to 1.25 in the final Beta tuning.
Was the GS Magna nerfed?
Yes. The .50 GS GS Magna Apex Attachment had its maximum damage reduced from 46 to 34 and minimum damage reduced from 37 to 27.
How did you unlock Litmus Camo?
The reported Beta challenge required
1,500 Operator Kills. The Beta is now over, so the challenge can no longer be completed.
What was the Level 30 Beta reward?
Reaching Level 30 completed the main Beta progression reward track and unlocked the
Beta Forged Weapon Blueprint.
Could you play the MW4 Campaign in the Beta?
Yes. The complete
Entrenched Campaign mission was playable.
Was the MW4 Beta on Nintendo Switch 2?
Yes. Nintendo Switch 2 participated in the Open Beta with cross-play and cross-progression support.
Does MW4 have SBMM?
The Beta used standard matchmaking in Quick Play and a separate
Open Moshpit with reduced skill consideration. Activision did not publish the exact matchmaking weighting.
When does Modern Warfare 4 release?
Modern Warfare 4 launches on October 23, 2026. Eligible digital preorders receive Campaign Early Access beginning October 16.
Next Stop: MW4 Launch
Continue With Modern Warfare 4
The Beta has ended, and the next major milestone is the October 23 release. Browse our Modern Warfare 4 services for launch progression, weapon leveling, camos, Campaign, Prestige, and more.