The Modern Warfare 4 Open Beta is live now, and the full Player Rank 1-30 weapon pool can now be unlocked. The Beta includes 22 weapons across nine weapon classes: 19 normal Multiplayer weapons plus the Axion, Sang 9mm, and Wz. 55 Striga with restricted access.

Every Beta weapon received a major balance pass for Weekend 2 to slightly increase TTK. Infinity Ward has since made another smaller update, giving low-reserve-ammo weapons an extra magazine and heavily nerfing the GS Magna Apex Attachment.

This guide covers every MW4 Beta weapon, unlock requirement, max Weapon Level, Apex Attachment, Weapon XP options, and the latest weapon changes.

For everything else in the test, check our complete Modern Warfare 4 Beta guide.

How Many Weapons Are in the MW4 Beta?

There are 22 weapons available across the Modern Warfare 4 Beta. These come from the 33 weapons planned for MW4 at launch and cover every major weapon class.

However, only 19 are part of the normal Multiplayer progression pool. The other three have restricted Beta access.

  • 19 standard Multiplayer weapons that can be unlocked through normal Beta progression
  • 2 Default Loadout-only weapons: Axion and Sang 9mm
  • 1 Campaign-only weapon: Wz. 55 Striga
  • 22 total weapons accessible somewhere in the Beta

The Open Beta Player Rank cap is now Level 30, which means all 19 standard Multiplayer weapons can be unlocked for normal Custom Loadout use.

There is still an important difference between using a weapon and unlocking it for your Custom Loadouts. Default Loadouts allow new players to try several weapons before reaching their normal Player Rank requirement.

The Beta arsenal includes six Assault Rifles, four SMGs, one Shotgun, two LMGs, two Marksman Rifles, two Sniper Rifles, three Pistols, one Launcher, and one Melee weapon.

All MW4 Beta Weapons & Unlock Levels

The complete MW4 Beta arsenal is now playable, with the Open Beta raising normal Multiplayer progression from Level 20 to Level 30.
Weapon Class Unlock Requirement Normal Beta Access Max Weapon Level Apex Attachment
Han 86 Assault Rifle Immediately Available Now 68 Han X20 Skybreaker
M4 Assault Rifle Player Rank 9 Available Now 68 M4 Hurricane
Hyeon Burst Assault Rifle Player Rank 18 Available Now 64 Hyeon Auto / Hyeon Hyperburst
Kastov 762 Assault Rifle Player Rank 21 Available Now 71 Kastov 545 / Kastov Arc
Patriot XMR Assault Rifle Player Rank 25 Available Now 64 Patriot XMR Volt
Axion Assault Rifle Default Loadout only Restricted 67 Axion Crusader - No Beta Apex access
ISO Nightshade Submachine Gun Immediately Available Now 56 ISO Trace
PPSh-41 Submachine Gun Player Rank 11 Available Now 54 PPSh-41 Ember
X-58 Nyx Submachine Gun Player Rank 27 Available Now 47 X-58 Void
Wz. 55 Striga Submachine Gun Campaign Mission only Restricted 52 [CLASSIFIED] - No Beta Apex access
Rezi 12 Shotgun Immediately Available Now 60 Rezi 12 Enforcer
FiNN LMG Light Machine Gun Immediately Available Now 52 FiNN Adverse
Type 73 Light Machine Gun Player Rank 5 Available Now 57 Type 73 Assault
MAR-9 Marksman Rifle Immediately Available Now 67 MAR-9 Auto
Oris 8.6 Marksman Rifle Player Rank 14 Available Now 68 Oris 8.6 Razor
KG-7 Vulcan Sniper Rifle Immediately Available Now 72 KG-9 Drillcharge
Signal .50 Sniper Rifle Player Rank 30 Available Now 73 Signal 50 Inferno
Krait P68 Pistol Immediately Available Now 34 Krait P68 Commando
.50 GS Pistol Player Rank 23 Available Now 50 GS Magna
Sang 9mm Pistol Default Loadout only Restricted 34 Sang 9&12 - No Beta Apex access
PILA Launcher Immediately Available Now 36 None
Combat Knife Melee Immediately Available Now 30 None
The Open Beta is live now, so the Kastov 762, .50 GS, Patriot XMR, X-58 Nyx, and Signal .50 can all be unlocked through normal progression by reaching their required Player Rank.

Default Loadouts can still give you access to some rank-locked weapons before you reach their normal unlock requirement. Using a weapon this way does not permanently unlock it for your Custom Loadouts or provide early normal Gunsmith access.

The Axion, Sang 9mm, and Wz. 55 Striga are more restricted. Activision confirms that these weapons have no Beta Gunsmith or Apex Attachment access, even though their full weapon intel lists the Apex upgrades planned for them.

Vault Edition players can also access the Kastov 762 through the Signature Weapon Collection without waiting for its normal Rank 21 unlock.

The longest Beta weapon grind belongs to the Signal .50 at 73 Weapon Levels, followed by the KG-7 Vulcan at 72 and Kastov 762 at 71.

Latest MW4 Open Beta Weapon Balance Changes

Infinity Ward launched the Open Beta with a major weapon balance pass. The goal is a slightly longer overall TTK without simply increasing base player health.

Many guns now deal less damage per shot in specific ranges, while some effective ranges were extended to keep weapons useful at distance. Snipers and Marksman Rifles also received more flinch when taking fire.
Weapon / Class Important Open Beta Changes
Sniper Rifles All Snipers now receive 28% more flinch when taking damage.
KG-7 Vulcan Maximum damage range increased from 56.8m to 67.5m, while its lower-torso multiplier was slightly reduced.
Signal .50 Upper-torso damage multiplier was heavily reduced, making upper-body placement less forgiving.
Kastov 762 Maximum, medium, and minimum damage were reduced. Its maximum damage range increased slightly, while the Kastov 545 Apex received a major range reduction.
Han 86 Maximum damage dropped from 26 to 22, but its maximum damage range increased from 23.5m to 28.4m.
M4 Maximum damage dropped from 28 to 24, while its damage profile was simplified and minimum damage increased. The M4 Hurricane Apex was also rebalanced.
Hyeon Burst Base damage was reduced across its damage profile. Hyeon Hyperburst also received shorter effective ranges.
Patriot XMR Damage was reduced, but its effective ranges were extended and its headshot multiplier increased.
Marksman Rifles All Marksman Rifles now receive 17% more flinch. The MAR-9 and Oris 8.6 also received individual damage and range adjustments.
FiNN LMG The base FiNN gained better damage range and stronger minimum damage, while the FiNN Adverse Apex was significantly reduced in damage and range.
Type 73 Base damage and effective ranges were reduced. The Type 73 Assault Apex also received lower damage.
PPSh-41, ISO Nightshade & X-58 Nyx All three SMGs received substantial damage-profile changes designed to reduce overly fast kills while reshaping their effective ranges.
.50 GS The base pistol received lower medium-range damage and weaker body multipliers. Its GS Magna Apex was then heavily nerfed again on August 29.
Krait P68 Base damage increased at several ranges, while some bonus damage multipliers were reduced.
Rezi 12 Shotgun and slug ranges were adjusted, with slug configurations losing much of their extreme-range effectiveness.
PILA Lock-on radius was increased.
The update also changed standard attachments. Handling and Mobility penalties were reduced across Barrel, Magazine, Muzzle, Stock, and Underbarrel attachments, making more builds usable without sacrificing as much movement or handling.

Overpressured Rounds now inflict slightly more flinch, while the Aim Grip no longer reduces ADS movement speed.

These changes are important if you are following loadouts created during Early Access. Some weapons now have very different damage breakpoints and effective ranges.

August 29 Weapon Changes

Infinity Ward kept the next Multiplayer weapon update much smaller while monitoring the new TTK balance.

Two changes are especially important:

  • More reserve ammo: Any weapon with fewer than 60 rounds in reserve now receives one additional magazine, or its equivalent. This gives lower-capacity weapons more total ammunition to compensate for the longer TTK.
  • GS Magna nerf: The .50 GS Apex Attachment had its maximum damage reduced from 46 to 34 and its minimum damage reduced from 37 to 27. A new 30-damage middle range was added from roughly 20.3m to 44.4m.

The GS Magna change is substantial. Its fully automatic fire remains useful at close range, but it now needs more shots to kill and loses much of the extreme damage advantage it had earlier in the Open Beta.

For current rankings and updated builds, use our best guns in the MW4 Beta guide.

MW4 Beta Weekend One Weapon Unlocks

Weekend One was capped at Player Rank 20. Players could unlock 14 standard Multiplayer weapons for normal Custom Loadout use within that progression range.

Those weapons were:

  • Han 86 - Immediately
  • ISO Nightshade - Immediately
  • Rezi 12 - Immediately
  • FiNN LMG - Immediately
  • MAR-9 - Immediately
  • KG-7 Vulcan - Immediately
  • Krait P68 - Immediately
  • PILA - Immediately
  • Combat Knife - Immediately
  • Type 73 - Player Rank 5
  • M4 - Player Rank 9
  • PPSh-41 - Player Rank 11
  • Oris 8.6 - Player Rank 14
  • Hyeon Burst - Player Rank 18

Create-a-Class unlocks at Player Rank 4. Players returning from Weekend One keep their Beta progression and can continue leveling toward Rank 30 during the Open Beta.

Default Loadouts Can Give You Weapons Early

Default Loadouts remain useful when starting from a low Player Rank because they allow you to sample weapons before their normal Custom Loadout unlock.

Several higher-rank weapons can therefore be used before you permanently unlock them through Player progression.

Using a rank-locked weapon through a Default Loadout does not give you normal Gunsmith access before its Player Rank requirement is met.

The Axion and Sang 9mm are different because they never receive normal Beta Gunsmith access. The Wz. 55 Striga is similarly restricted to the Entrenched Campaign mission.

MW4 Open Beta Rank 21-30 Weapon Unlocks

The Open Beta raises the Player Rank cap to Level 30, making the final five standard Multiplayer weapons available through normal progression.
Player Rank Weapon Class
21 Kastov 762 Assault Rifle
23 .50 GS Pistol
25 Patriot XMR Assault Rifle
27 X-58 Nyx Submachine Gun
30 Signal .50 Sniper Rifle
All five unlocks are live now. Reaching Rank 30 gives you access to the Signal .50 for normal Custom Loadouts and completes the Beta's standard weapon progression.

Rank 30 also awards the Beta Forged Han 86 Weapon Blueprint, one of the eight main Beta progression rewards.

For every limited reward and its required level, see our MW4 Beta Rewards guide.

Default Loadout and Campaign-Only MW4 Beta Weapons

Three of the 22 Beta weapons cannot be unlocked for normal Gunsmith use during the Beta.

Axion

The Axion Assault Rifle is available through a Default Loadout. It is a .300 Blackout rifle with a fast cyclic rate and moderate recoil.

Activision's full weapon intel lists its Apex Attachment as the Axion Crusader, a receiver conversion that turns the rifle into a more compact, high-mobility setup with an integrated saw stock and side grip.

However, Activision explicitly confirms that the Axion has no Gunsmith or Apex Attachment access during the Beta. You can use the weapon through its Default Loadout, but you cannot normally progress or customize it.

Sang 9mm

The Sang 9mm is another Default Loadout-only weapon. It is a lightweight 9x19mm service pistol focused on fast handling and controllability.

Its full weapon intel lists an Apex Attachment called Sang 9&12, which adds a single-shot 12-gauge underbarrel chamber for an emergency close-range shot.

Like the Axion, the Sang 9mm has no Beta Gunsmith or Apex progression access.

The Sang 9mm is also now used as the Infil and Backup Pistol in Zodiac Resurgence after Infinity Ward replaced the previous starting pistol.

Wz. 55 Striga

The Wz. 55 Striga is an SMG available only while playing the Entrenched Campaign mission. It combines strong mobility and recoil control with a slower firing rate.

Activision lists its Apex Attachment as [CLASSIFIED], but the Striga has no normal Beta Gunsmith or Apex access because it is Campaign-only.

MW4 Vault Edition Signature Weapons

The Modern Warfare 4 Vault Edition Signature Weapon Collection gives owners immediate Beta access to five base weapons and their special Blueprints.

This can bypass the normal Player Rank requirement for weapons such as the Kastov 762 and Oris 8.6.
Weapon Normal Unlock Signature Blueprint Included Apex
Kastov 762 Player Rank 21 Voltspine Kastov Arc
ISO Nightshade Immediately La Sombra Venenosa ISO Trace
Rezi 12 Immediately Shattered Code Rezi 12 Enforcer
Oris 8.6 Player Rank 14 Volt-Edge Oris 8.6 Razor
Combat Knife Immediately Sombra Besada None
The main progression advantage is immediate access to the Kastov 762 without first reaching Rank 21.

Vault Edition players can also use the Oris 8.6 without waiting for its normal Rank 14 requirement.

How to Unlock Weapons in the MW4 Beta

Most MW4 Beta weapons are unlocked by increasing your Player Rank. Multiplayer matches award Player XP, and additional weapons become available as you progress toward Level 30.

There are four main ways to access weapons during the Beta:

  • Player Rank: Unlock standard weapons by progressing from Rank 1 to 30.
  • Immediate weapons: Several weapons are available without a Player Rank requirement.
  • Vault Edition: Immediately access the five Signature Collection weapons.
  • Restricted access: Use Axion and Sang 9mm through Default Loadouts and Wz. 55 Striga in the Campaign.

Create-a-Class becomes available at Player Rank 4. Once unlocked, you can build Custom Loadouts using the weapons, Equipment, Perks, Field Upgrades, and Killstreaks you have earned.

How MW4 Weapon Progression Works

Player Rank and Weapon Level are two different progression systems in the Beta.

Player Rank unlocks new base weapons and other gameplay items. Weapon XP increases the Weapon Level of the individual gun you are using and unlocks attachments for that weapon.

MW4 also cuts down repetitive attachment grinding. Each compatible attachment only needs to be unlocked once. Once earned, the same attachment becomes available on every other weapon that supports it.

  • Increase Player Rank to unlock new base weapons.
  • Earn Weapon XP while using a gun to increase its Weapon Level.
  • Unlock compatible attachments once and use them on other supported weapons.
  • Fully level supported weapons to earn their Apex Attachments.

The max Weapon Levels vary heavily. The Krait P68 stops at Level 34, while Primary Weapons can require more than 70 Weapon Levels to fully complete.

The Signal .50 has the longest Beta weapon progression at 73 levels.

The Open Beta attachment update also reduced many Handling and Mobility penalties. Previously unlocked attachments may therefore fit into different builds without slowing your weapon as much as they did during Early Access.

Can You Earn Weapon XP in Warzone Zodiac?

Yes. Zodiac Resurgence now has confirmed Weapon XP progression.

Infinity Ward increased Weapon XP gains in both Zodiac playlists:
Zodiac Playlist Weapon XP Increase Best Use
Resurgence Quads +13% Normal Resurgence progression
Casual Resurgence Quads +240% Weapon leveling
The 240% Weapon XP increase in Casual Resurgence makes it particularly useful if you want to progress weapons before the Beta ends.

There is one limitation: Zodiac does not allow Custom Loadouts during the Beta. You have to level the MW4 weapons provided through Default Loadouts and ground loot rather than bringing any weapon you want into the match.

For more XP strategies, see our How to Level Up Fast in the MW4 Beta guide.

All MW4 Beta Apex Attachments

Apex Attachments are special weapon modifications normally unlocked by fully leveling supported weapons. They are equipped separately from standard Gunsmith attachments and do not consume a normal attachment slot.

Instead of simply increasing a stat, Apex Attachments can change the weapon's firing mode, ammunition, utility, or entire combat role. For a deeper explanation of the system, see our MW4 Apex Attachments guide.
Weapon Apex Attachment What It Does
Han 86 Han X20 Skybreaker Adds a 20mm airburst launcher that detonates rounds at a selected distance.
M4 M4 Hurricane Converts the M4 into a top-loading 5.7x28mm platform with high capacity, mobility, and fire rate.
Hyeon Burst Hyeon Auto Converts the rifle to rapid fully automatic fire.
Hyeon Burst Hyeon Hyperburst Uses an extremely fast three-round burst followed by controlled automatic fire.
Kastov 762 Kastov 545 Converts the rifle to 5.45x39mm for smoother handling and faster follow-up shots.
Kastov 762 Kastov Arc Adds an RF disruption system that can affect infantry, electronics, and vehicles.
Patriot XMR Patriot XMR Volt Adds an underbarrel launcher that fires a spread of high-voltage darts.
Axion Axion Crusader Compact high-mobility receiver conversion listed in Activision's weapon intel. It cannot be accessed during the Beta because Axion has no Beta Gunsmith or Apex progression.
ISO Nightshade ISO Trace Uses RFID ammunition to track damaged enemies through the integrated optic.
PPSh-41 PPSh-41 Ember Fires pyrotechnic projectiles that leave a short-lived burning area.
X-58 Nyx X-58 Void Improves stealth by hiding enemy death markers and reducing directional hit information.
Wz. 55 Striga [CLASSIFIED] Listed by Activision but unavailable during the Beta because the weapon is Campaign-only and has no Gunsmith access.
Rezi 12 Rezi 12 Enforcer Adds pump-action cycling and explosive slugs.
FiNN LMG FiNN Adverse Greatly increases fire rate but can overheat during sustained fire.
Type 73 Type 73 Assault Adds a top-mounted magazine loaded with explosive rounds.
MAR-9 MAR-9 Auto Converts the semi-automatic Marksman Rifle to fully automatic fire.
Oris 8.6 Oris 8.6 Razor Adds rapidly deployable kunai for close-range stealth engagements.
KG-7 Vulcan KG-9 Drillcharge Adds side-mounted Drill Charges that burrow into surfaces before detonating.
Signal .50 Signal 50 Inferno Adds .50 Cal incendiary ammunition with increased vehicle and Killstreak damage.
Krait P68 Krait P68 Commando Adds a CQB knife grip that improves melee damage and lunge while helping recoil control.
.50 GS GS Magna Converts the .50 GS into a fully automatic sidearm. Damage was heavily reduced in the August 29 Beta update.
Sang 9mm Sang 9&12 Adds a single-shot 12-gauge underbarrel chamber in the full weapon progression system. It cannot be accessed during the Beta because Sang 9mm has no Beta Gunsmith or Apex progression.
The Axion, Sang 9mm, and Wz. 55 Striga have Apex Attachments shown in Activision's weapon intel, but players cannot access those upgrades during the Beta because the weapons do not have normal Beta Gunsmith access.

The PILA and Combat Knife do not use the Apex Attachment system.

Several usable Apex Attachments were directly affected by Weekend 2 weapon balancing, including the Kastov 545, M4 Hurricane, Hyeon Hyperburst, MAR-9 Auto, FiNN Adverse, Type 73 Assault, Rezi slug configurations, and now the GS Magna.

Gunny and the MW4 Firing Range

Gunny is an optional build recommendation system inside Create-a-Class. It creates weapon setups using attachments you have already unlocked.

The recommendations focus on three general engagement styles:

  • Short Range
  • Balanced
  • Long Range

Gunny updates its available builds as you unlock more attachments. You can use its recommendation as-is or manually change any part of the setup afterward.

The Firing Range lets you test builds before entering Multiplayer. This is especially useful after the Open Beta balance changes because damage ranges, recoil, handling penalties, and several Apex setups have changed.

MW4 Beta Progression

Unlock Weapons and Level Your MW4 Beta Loadouts

The full Level 30 arsenal is available now. Choose MW4 Beta Leveling to unlock the remaining Player Rank weapons, or Weapon Leveling to progress specific guns toward attachments and Apex upgrades.

MW4 Beta Weapons in Warzone Zodiac Resurgence

The Open Beta also includes Warzone Resurgence on Zodiac, but its weapon system does not work exactly like Multiplayer.

There are no Custom Loadouts in the Beta version of Zodiac Resurgence. Instead, players use hand-built Default Loadouts and MW4 weapons found as ground loot.

Warzone also has separate weapon tuning. Damage ranges, bullet velocity, ADS speed, sprint-to-fire speed, mobility, and overall TTK have been adjusted specifically for Resurgence.

This means a weapon's Multiplayer performance does not automatically translate directly to Zodiac even when the same base weapon appears in both modes.

Infinity Ward has also updated several Zodiac Default Loadouts based on player feedback. The changes include revised attachments across the AR and Sniper setups, the Patriot XMR replacing the Kastov 762 as the SMG Loadout secondary, and the PPSh-41 replacing the Rezi 12 in the LMG Loadout.

  • MW4 weapons appear as ground loot and Default Loadout weapons.
  • Custom Loadouts are disabled in the Zodiac Beta.
  • Warzone uses separate weapon tuning for several important stats.
  • Weapon XP is enabled in Zodiac.
  • Standard Resurgence Weapon XP was increased by 13%.
  • Casual Resurgence Weapon XP was increased by 240%.

If your main goal is weapon progression, Casual Resurgence is now particularly interesting because of its 240% Weapon XP increase. The limitation is that you can only progress weapons you can actually access through Zodiac's Default Loadouts and ground loot.

For the full map, playlists, XP changes, and current Warzone systems, see our MW4 Warzone Zodiac Beta guide.

Do MW4 Beta Weapon Levels Carry Over?

No. Player Rank, weapon unlocks, Weapon Levels, and other normal Beta progression reset when the Modern Warfare 4 Beta ends.

Your weapon progression is only for the Beta. You will start the normal progression grind again when Modern Warfare 4 launches on October 23, 2026.

Eligible Beta cosmetic rewards do carry over. Permanent Beta Rewards remain tied to your Activision Account and become available in the full game at launch.

The final Level 30 progression reward is the Beta Forged Han 86 Weapon Blueprint.

Which MW4 Beta Weapon Is Best?

The Open Beta weapon meta changed substantially with the Weekend 2 TTK update.

Several Early Access favorites received lower damage, new damage ranges, or weaker body multipliers. Snipers and Marksman Rifles are also easier to disrupt because they receive more flinch when shot.

The August 29 update did not introduce another full weapon rebalance. Infinity Ward instead made the smaller reserve-ammo change and targeted the GS Magna Apex Attachment with a major damage nerf while continuing to monitor the wider weapon meta.

For current rankings, loadouts, and recommendations by playstyle, see our Best Guns in the MW4 Beta: Current Meta & Loadouts guide.

MW4 Beta Weapons FAQ

How many weapons are in the MW4 Beta?

There are 22 weapons accessible during the MW4 Beta, covering nine weapon classes. Modern Warfare 4 will have 33 weapons available at launch.

Why does Activision also say there are 19 MW4 Beta weapons?

There are 19 standard Multiplayer weapons in the main Beta progression pool. Three more weapons can be used through specific Default Loadouts or the Campaign, bringing the total number of accessible weapons to 22.

What is the MW4 Open Beta weapon level cap?

The Open Beta Player Rank cap is Level 30. Individual weapons have their own Weapon Level caps, ranging from Level 30 to Level 73 in the Beta.

What weapons unlock from Rank 21 to 30?

The five Open Beta weapon unlocks are the Kastov 762 at Rank 21, .50 GS at Rank 23, Patriot XMR at Rank 25, X-58 Nyx at Rank 27, and Signal .50 at Rank 30.

Can you use high-rank weapons before unlocking them?

Yes. Some rank-locked weapons can appear inside Default Loadouts before you reach their normal Custom Loadout unlock requirement.

Using them this way does not give you early normal Gunsmith access.

When does Create-a-Class unlock in the MW4 Beta?

Create-a-Class unlocks at Player Rank 4.

What weapons are immediately unlocked in the MW4 Beta?

The Han 86, ISO Nightshade, Rezi 12, FiNN LMG, MAR-9, KG-7 Vulcan, Krait P68, PILA, and Combat Knife are immediately available without a normal Player Rank weapon requirement.

What are the Default Loadout-only weapons?

The Axion Assault Rifle and Sang 9mm Pistol are restricted to Default Loadouts and cannot be normally unlocked or progressed through Gunsmith during the Beta.

What weapon is only available in the MW4 Campaign Beta?

The Wz. 55 Striga SMG is available only during the Entrenched Campaign mission.

What MW4 Beta weapons do Vault Edition players get?

Vault Edition players can immediately access the Kastov 762, ISO Nightshade, Rezi 12, Oris 8.6, and Combat Knife from the Signature Weapon Collection, along with their special Blueprints.

What is the highest Weapon Level in the MW4 Beta?

The Signal .50 has the highest max Weapon Level at Level 73. The KG-7 Vulcan reaches Level 72 and the Kastov 762 reaches Level 71.

How did the Open Beta update change weapons?

Infinity Ward rebalanced damage and effective ranges across the Beta arsenal to slightly increase overall TTK. Snipers now receive 28% more flinch, Marksman Rifles receive 17% more flinch, and multiple Apex Attachments were also adjusted.

The update also reduced Handling and Mobility penalties across many standard attachments.

Did MW4 increase reserve ammo?

Yes. Weapons with fewer than 60 rounds of ammunition in reserve now receive an extra magazine, or its equivalent. Infinity Ward added the extra ammo after the longer-TTK weapon changes.

Was the GS Magna nerfed?

Yes. The GS Magna Apex Attachment had its maximum damage reduced from 46 to 34 and minimum damage reduced from 37 to 27. A new 30-damage middle range was also added.

How do Apex Attachments unlock in MW4?

Fully level a supported weapon to unlock its Apex Attachment. Apex Attachments are equipped separately and do not use a normal Gunsmith attachment slot.

Does every MW4 Beta weapon have an Apex Attachment?

No. The PILA and Combat Knife do not use Apex Attachments.

Activision lists the Axion Crusader, Sang 9&12, and a [CLASSIFIED] Apex for the Wz. 55 Striga in its full weapon intel, but those upgrades cannot be accessed during the Beta because the three weapons do not have normal Beta Gunsmith or Apex progression.

Can you use your Multiplayer loadout in Zodiac Resurgence?

No. Custom Loadouts are not available in the Zodiac Resurgence Beta. Players use Default Loadouts and ground loot instead.

Warzone also uses separate weapon tuning for damage range, bullet velocity, ADS speed, sprint-to-fire speed, mobility, and TTK.

Can you level MW4 weapons in Zodiac?

Yes. Infinity Ward has confirmed Weapon XP in Zodiac. Weapon XP gains were increased by 13% in standard Resurgence Quads and 240% in Casual Resurgence Quads.

Is Casual Resurgence good for Weapon XP?

Yes. Casual Resurgence received a 240% Weapon XP increase, making it one of the most attractive current options for leveling weapons you can access through Zodiac's Default Loadouts and ground loot.

Do MW4 Beta Weapon Levels carry over to the full game?

No. Player Rank, weapon unlocks, Weapon Levels, and normal Beta progression reset after the Beta. Eligible cosmetic Beta Rewards carry over to Modern Warfare 4 when it launches.

Open Beta Live Now

Finish Your MW4 Beta Weapon Progression

The Level 30 weapon pool is open now. Reach the remaining Player Ranks to unlock the complete arsenal, or fully level specific weapons for attachments and Apex upgrades before the Beta ends.

Get your MW4 rewards now.

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