Hey everyone! Today I’m going to show you the Valorant gun tier list and rank all the weapons in Valorant to form a tier list that you can use when buying the guns.
To be clear, this weapon tier list is most precise, but some weapons might vary a tier higher or lower, depending on which ranks you are playing in, your comfortability with a given weapon, and so on.
All Valorant boosters are using this gun tier list and we will keep updating it together for you every time a new balance patch comes out. Make sure to bookmark the tier list! Now, let’s dig in.
Valorant Best Guns Tier List Cheatsheet
I will drop the cheatsheet here in case you’re in a hurry and just want to check the best guns in Valorant. Below the cheat sheet, I will explain why each weapon is in a certain tier.
Phantom, Vandal, Operator
Judge, Odin, Spectre, Frenzy, Sheriff
Marshall, Bucky, Stinger, Ghost, Classic
Bulldog, Guardian, Ares, Shorty
Phantom is the rival of Vandal. It’s more consistent with a better fire rate, recoil control, silencer but cannot one tap enemies in the head. This decision comes to the decision between headshot one taps or more consistent firing to the body. Phantom is overall better, but Vandal is super rewarding for calm players with good head aim. If you're defending, Phantom will definitely be a better choice.
Vandal is another main assault rifle that one taps enemies in the head from any distance, unlike Phantom. However, it has worse recoil control and fire rate which makes it a less optimal option compared to Phantom. However, many expert players prefer the Vandal, especially in attack due to it's one tap potential.
The infamous Operator. You surely hate playing against it, and you’re right to do so. One-shot anywhere except legs and arms will one tap a target. The range is pretty much unlimited, you can shoot anywhere on the map.
However, the unscoped precision is brutally bad, it’s pretty much random and you shouldn't rely on it, also, you can’t defend from an aggressive push so it’s probably a good idea to head back if you don’t stop the push by killing one or two immediately.
Judge shreds on the close range but is game-over on medium to long-range, the capability of jump-shooting and run & gun makes it viable. Good for aggressive players.
Odin is a weapon that’s actually pretty good, has high penetration so it’s great for drilling through walls when needed in combination with Intel gathering agents such as Sova.
Has a ridiculous 100 bullet magazine, fire rate, and takes 2 headshots to kill. It’s more expensive than Vandal and Phantom so I would buy this only when I’m trying to piss off enemies and win in the psychological battle, or when I’m sitting on a huge pile of cash because if I die it won’t hurt the economy so much.
Spectre is an SMG with a much higher fire rate than Vandal and Phantom but obviously weaker damage. It’s a great choice for when you’re not fully buying but rather half buying.
Frenzy was a go-to for pistol rounds but after nerfs, it's now A-tier. It's too niche and not too consistent as it was.
Sheriff one taps people in the head but not on longer ranges, if that were the case Sheriff would be much much better. For now, it’s a personal preference, good for players who play a lot of McCree in Overwatch or Deagle in CS:GO. Decent for eco-rounds or as a secondary weapon when you're full of cash.
Marshall, unlike Operator, doesn’t one tap people in the body, it does in the head. It’s a decent sniper for defense when holding a site in an eco or half buy round.
Bucky after nerfs is not as good as it was, however, it can still be viable on defense when you're out of cash and you can hold tight or unexpected corners for maximum surprise.
You could sometimes buy it on defense in half buy rounds while holding a nasty angle and waiting for people to walk in.
A cheap SMG with a high fire rate with a pretty bad spray and works only on closer ranges. It has a nasty recoil and good only in defense in my opinion when out of cash.
Ghost is a decent pistol bought on pistol rounds. 15 bullets per magazine and 105 damage for a close-range headshot which means one tap on pistol rounds if enemies don’t have shields.
It’s even a great choice at the start of the half instead of going for light shields with the classic. Personal preference.
Not much to say. Does what it does for zero credits. Decent in arms of a good player in eco rounds.
Similar to Spectre, you buy Bulldog only when you don't have enough for Vandal or Phantom, but enough to buy it for 2100 and still have the economy under control.
It doesn’t one tap with a headshot as expected but still punches fairly decently, past 10 bullets the recoil gets really hard.
Guardian one taps people in the head but is simply still too expensive, it’s a decent buy if you’re at the end of the half and trying to get rid of all cash.
Boosting Factory isn’t endorsed or in any way affiliated with Activision Blizzard, Riot Games, Electronic Arts, Amazon Games, or Respawn Entertainment and doesn’t reflect the views or opinions of anyone officially involved in producing or managing Heroes of the Storm, Valorant, Overwatch, Call of Duty, New World, and League of Legends. All trademarks and logos belong to their respective owners. All submitted art content remains copyright of its original copyright holder.
You've blocked notifications. Please click on the lock pad icon in the address bar, then set "Notifications" permission to "Ask(default)". Refresh the page.
Notifications are already enabled! If you don't see them check your browser and OS settings again.