Hey there! We decided to take a look at some numbers regarding Tracer. We will start breaking down her abilities while also giving you some general tips to improve your performances on this fun, hypermobile offensive hero before examining the exact amount of damage she can do to armored and non-armored targets.
Let’s start by taking a look at her abilities!
The Basics: Abilities
Quick Tips and Tricks
Each Blink charge regenerates in four seconds.
Recall has a longer cooldown, twelve seconds.
Be as creative as possible when using your Blink in order to maximize Tracer’s mobility.
Being able to Blink backward and in every needed direction smoothly is essential to exploit her insane mobility.
Whenever you place a Pulse Bomb on an enemy, you will see a "STUCK" notification.
Headshots work differently versus armored target, dealing 100% of regular shot damage.
Versus target with no armor, it just deals double damage.
Just like every other hero, Tracer receives 50 damage from Melee strikes.
How To Use Your Pistol
Tracer should be played pretty offensively, taking advantage of her insane mobility to get in close range, quickly deal a burst of damage and retreat unharmed, and her unique style makes Tracer one of the most popular heroes of the Overwatch.
Her pistols are built around this play style. Just like a shotgun, they only work in medium-close range. Thanks to Archimtiros, we have some interesting statistics supporting this thesis.
Before talking about the damage, we need to establish that many heroes have armor. The armor is represented by some yellow bars, and it reduces the damage received before being destroyed. At the current state of the Overwatch, only three heroes have natural armor: Bastion, Reinhardt, and Winston.
On top of that, Torbjörn has an ability that allows him to drop armor packs for his allies. Armor diminishes the damage taken by 5 or by half the amount, rounded down. That’s why heroes with high bullet damage are the best counters to armor heroes, namely The Widowmaker is great for that.
Pulse Pistol: a closer look at nerdy numbers
40 shots, with two seconds (more or less) to empty and two other seconds to reload the weapon
Versus Unarmored Target: 6 damage per shot, with a maximum of 240 damage before the reload
Versus Armored Target: 3 damage per shot, with a maximum of 120 damage
Medium Range Estimated Damage: 222 damage versus unarmored, 111 damage versus armored.
Long Range Estimated Damage: 66 damage versus heroes without armor, 33 versus heroes with armor.
Headshots: 12 damage versus unarmored, 7 damage versus armored.
Medium range is the range of a single Blink, while Long range is the range of two Blinks.
Headshots deal double the unarmored damage. Our Overwatch boosting team did some quick math for you: a headshot from Tracer will cause twelve damage versus a hero without armor and seven versus an armored enemy.
When Should You Melee
Short answer: never.
Long answer: a melee attack deals 50 damage, and I know, it’s not that bad, but the problem is that the melee animation lasts for two seconds. Doing again some math, if you have full ammunition, and without taking headshots or armor into account, the pistols deal 190 damage more. So as long as you still have some bullets left, don’t go melee. According to our Overwatch SR boosting team, the best choice is to blink away, reload and reengage.
Blinking and Recalling
Whenever you think about Tracer, two abilities come to your mind: Blink and Recall, her two most iconic spells. When playing her, always consider their cooldown and play around those to maximize your assassination potential.
Blink - 4 second cd per charge. - According to our tests, a single Blink covers the same distance of three seconds of running - You can’t Blink through walls, but you can use it to surpass some obstacles. Keep in mind that “skipping obstacles” with blink is hard and not really consistent, so just try it and see for yourself.
Blink is great when jumping small distances since it tries to place you always on the ground. Tracer always blinks in the direction she is moving, not in the direction the player is watching.
Recall - 12 second cd. - Only the Tracer player will see the animation; everyone else will just spot a marker. To see the difference, watch this video. Tracer can’t take damage during the Recall. The Recall animation lasts about two seconds.
Recall is also great to reload since you will end up always with full ammo. Recall sends you back of about three seconds. It doesn’t diminish the cooldown of Blink.
When should I recall? When should I blink?
To use these abilities effectively, keep in mind their different cooldowns and use them to maximize both your DPS and your mobility. A few rules of thumbs from our insane Overwatch boosting team:
The Recall animation lasts as long as the reload, and gives you maximum ammo, so usually using Recall is better... If you can play safely when it is on cooldown!
If you use Blink right after Recalling, you will end up on the same spot of your Recall, leaving your enemies in confusion and coming back with more ammo.
Since the Recall animation lasts for two seconds, try to Recall when the cooldown of Blink is of about two seconds to maximize the mobility - A single melee strike animation lasts as long as a Recall or a reload, so don’t abuse it.
Pulse Bomb: more numbers
Tracer’s ultimate is probably the most straightforward part of her kit. Just place a bomb on the ground or throw it to an enemy and watch the explosion with a sadistic smile. Our OW SR boost team reminds you that you should do that from a safe distance since Tracer can take damage from it. Take a look at more numbers below.
Pulse Bomb Damage
450 damage versus enemies without armor. - Pulse Bomb has an unique interaction with armor, since every armor bar reduces the bomb’s damage by 0.2 points, before being destroyed.
430 damage to Winston, since he has 100 armor and 400 health.
397 damage to Reinhardt. He has the highest armor in game, with 250 armor but compensates with a lower health, 250,
440 damage to Bastion, who has only 50 armor.
440 damage to every enemy who picked up an armor pack.
The throw animation lasts for one second After landing, it will explode after two seconds.
Tracer is one of the most popular heroes in Overwatch thanks to her high damage and insane mobility. Now that you know all the numbers of her spells and the damage she can deal to armored targets, nothing can stop you. Recall, Blink and bring havoc to the enemies!
If you like our content, check our site in the next days more for guides and articles, and information.
Boosting Factory isn’t endorsed or in any way affiliated with Activision Blizzard, Riot Games, Electronic Arts or Respawn Entertainment and doesn’t reflect the views or opinions of anyone officially involved in producing or managing Heroes of the Storm, Hearthstone, Overwatch, Call of Duty and League of Legends. All trademarks and logos belong to their respective owners. All submitted art content remains copyright of its original copyright holder.
You've blocked notifications. Please click on the lock pad icon in the address bar, then set "Notifications" permission to "Ask(default)". Refresh the page.
Notifications are already enabled! If you don't see them check your browser and OS settings again.