Astra Malorum Easter Egg Guide

The Astra Malorum Easter Egg is one of the longest and most creative quests in Black Ops 7 Zombies. This guide shows you every step in order so you can finish the Easter Egg without missing anything. It works for solo and co op play and avoids confusing instructions.

Below you will find loadouts, item locations, puzzles and the full boss fight explained in simple detail.

Best Loadouts For Astra Malorum

Recommended Gobblegums

  • Cashback gives free max ammo and is very strong for long fights.
  • Raindrops is helpful if you want many power ups fast.
  • Shields Up protects you during lockdowns and boss phases.

Best Astra Malorum Weapons

  • Novaline is a safe all purpose option.
  • A fully built AK or AR is simple and reliable for this map.
  • LMGs deal strong damage but make you move slower.
  • The Ion Sniper is amazing for breaking boss armor. Use it as a support gun.

Best Augments

  • Deadshot Minor increases your armor damage.
  • Double Caliber also increases armor damage.

Step 1: Turn On Power And Activate Pack a Punch

If you play in Standard mode the game shows a guided path to power and Pack a Punch. Follow the markers on your screen. In Cursed mode the guidance is removed so you may need a separate walkthrough.

Pack a Punch at least one weapon early because the next parts of the Easter Egg are easier with a stronger gun.

Step 2: Collect Wonder Weapon Components

You need three different items before the Wonder Weapon traps can work. These items spawn in fixed ways and you can get them early in your run.

Tessy Car Battery

Shoot the front of Tessy with a Pack a Punched gun. The battery pops out and zombies spawn around the area. Pick up the battery and clear the wave.

Cryofreeze Crystal Shards

Add the Cryofreeze ammo mod at any Arsenal. Three purple crystals spawn around the map. Shoot each crystal and pick up the shard. After all three you should have a full set of shards.

Aparent Wires

Look for a streetlight that blinks. There are many possible spawn points. Shoot the blinking light and the wires drop to the ground. Pick them up.

Step 3: Complete The Steam Vent Puzzle

Go to the Pack a Punch room. Hold interact on the organ and listen to the tones. Steam vents begin to activate around the room. Some vents are low, some are on pillars and others are above you on the balcony.

Shoot the vent that is steaming. When you hit the right one the steam moves to another vent. You must hit each vent before the timer ends. After six or seven vents the telescope rotates and the step is complete. Oscar may spawn here so keep him alive for later steps.

Step 4: Get Wonder Weapon Parts From Oscar

Shoot the small UFO drones that orbit Oscar. One of them drops a Damaged UFO Disc. Pick it up. Oscar must now be killed in three special ways. You can do these in any order.

Sun Laser Kill

Bring Oscar into the Pack a Punch room. Use the telescope viewfinder and aim at the sun. A laser fires through the telescope. Walk Oscar through the beam until he explodes.

Luminarium Laser Trap Kill

Install the Tessy Battery, Aparent Wires and Damaged UFO Disc into the trap. Bring Oscar into the room and activate the trap. A short lockdown starts. When the bar fills Oscar is destroyed.

Rocket Blast Kill

Go to the museum room. Place your three crystal shards into the rocket. Bring Oscar to the back of the rocket. Start the ignition countdown. When the rocket fires it freezes Oscar and he dies.

After the three kills the Wonder Weapon drops. Pick it up before you move on.

Step 5: Prepare For The Next Puzzle Steps

Get The Bone Saw

In the museum room break the glass cabinet and grab the bone saw. You will need it soon.

Record The Mars Declination Code

Use the telescope viewfinder again and aim directly at Mars. A four digit number appears in the corner of your screen. This is your Declination code. Write it down.

Step 6: Follow Calm Oscar And Get The Planet Code

Wait for Oscar to spawn in a calm state. This means he has not spotted you and walks with a yellow light. Follow him until he plays a recording from Thirsten. You hear three planets in order.

Convert the planets into a three digit number. The number is the position of each planet from the sun. For example Venus Jupiter Neptune becomes 2 5 8.

Step 7: Cryopod Brain And Lockdown

Go to the cryopod room near Machina Astralis. Enter your three digit planet code into the small device inside the Pack a Punch room. This unlocks the Cryo Key. Return to the cryopod and open it.

Use the bone saw to remove the brain. Oscar may attack while this happens. Carry the brain to the canister in the next room and start a sixty second defense. When the defense ends place the brain into the solar system device.

Step 8: Reading List Bust Puzzle

A list of books appears on the device screen. Write down every book in the order shown. A metal box also opens. Enter your four digit Mars Declination code here until it says ready.

Every book belongs to one of three bookshelf groups. Each group connects to one bust. Count how many of your listed books appear in each group. Press each bust the number of times that matches your count. If you enter the wrong sequence you must try again next round.

When the input is correct the hatch above you opens. Climb the ladder and collect the planet.

Step 9: Planet Direction Puzzle

Find three notes in the map. Each note shows a planet and a compass direction. Go back to the solar system room. Shoot the planets so they rotate into the correct direction shown on the chandelier compass.

Hold interact on the brain to start a short lockdown. Oscar fires UFOs at the center machine. Shoot the UFOs until the bar fills. A portal opens. Step through it.

Step 10: Mars Bird And Pillar Sequence

Install Thirsten

Pick up Thirstenโ€™s canister and place it into the Mars machine. When he says something feels odd run to the window. A small flying object appears in the distance.

Light Pillar Sequence

Shoot the pillar lights in this order: back right then back left then front right then front left. Turn around and shoot the top pillar above the portal. The bird enters the arena.

Wait for low gravity. Jump from the raised platform to reach the bird when it swoops. Place the bird into the statue slot.

Step 11: Mars Symbol Pillar Puzzle

Return to Earth and play the organ in the Pack a Punch room again. A sequence of five symbols appears. These symbols match the base symbols on the Mars pillars. One symbol is always blank.

Go back to Mars. Shoot the tops of all pillars with the Wonder Weapon. Their symbols glow blue. Hold interact on each pillar in the same order as your symbol list. If a pillar turns red you pressed the wrong one. You get three mistakes per round.

When done correctly the boss fight becomes available.

Step 12: Boss Fight Full Strategy

Phase One

Kill zombies to fill the right tower. When it is full hold interact on the brain. A laser fires into the boss.

Phase Two

Do the same for the left tower. Fill it with souls and fire again.

Phase Three

Both towers must be filled at the same time. Gas fills the lower level so you must fight upstairs. If you play co op try to move in the same direction so you do not cross the laser trails.

Final Boss Phases

The boss returns with armor. Break the armor first. Semtex helps and the Ion Sniper is very strong for this. Watch for slam attacks and rock throws. After the armor breaks the weak spots appear and the boss takes more damage.

In the last phase purple rocks leave pools of electricity. Do not step on them or you will go down fast. You also get a power up that gives infinite equipment for a short time. Use this for free damage. Buy armor and ammo from the wall if needed.

When the boss dies the Easter Egg is complete.

Read more: Astra Malorum Leaderboard Event Guide

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