Hey lads. Our Overwatch boosting team will now cover the biggest and most sweeping amount of changes this game has seen so far. The PTR patch gave us a sneak peak on Season 2 which begins on September 6th. Not only are we getting a sneak peak on a new ranking system, but also a peak on nerfs & buffs on many heroes. Lets dig in.
Projectile Hitbox Now Large Again
The first major change is that all the projectile hit boxes changes were reverted except for Hanzo!, in a patch before they made the hit boxes smaller meaning it was harder for heroes like ž Widow, Genji and so on to hit their projectiles. This was apparently too hard for heroes so they decided to revert it. What this means for you is that you will land all your projectiles more often now.
Ultimates Now Cancel Quick Melee
The general philosophy here is that quick melee shouldn’t interrupt abilities and visa versa. There are a few exceptions to this rule. Quick movement abilities such as Tracer’s Blink, Pharah’s Jet Boost or Winston’s Leap can work while quick melee is firing, so it isn’t canceled in those cases. Ultimate abilities should now all cancel quick melee, since they are more rare special abilities that should have a higher priority.
Soldier: 76’s shots spread out sooner but recovers quicker.
In general, you’ll notice the weapon starts it’s spread a bit earlier but recovers the spread much more quickly. The net result of these changes should improve his effectiveness when burst-firing his weapon, and helps get back into a more accurate state quickly when you’ve hit max spread. The end result should increase his effectiveness at longer ranges.
Defense Matrix: After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly 0.5 seconds).
What this means for you is that her Defense Matrix now takes longer to power up to prevent spamming ON/OFF, you can still spam it ofcourse but it’s a bit less effective now. This won’t change D’va gameplay so much, she’s only slightly worse.
Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
Maximum projectile speed has been increased by 30%
Hanzo got a HUGE buff. Hanzo now moves less slow compared to before (40% decrease to 30%) while aiming his shots. But not only that, his projectile speed is now 30% faster, wow. Apparently they felt he is too inconsistent so now he will be more reliable, hopefully not too OP. Our boosting team is excited and expects some seriously high winrates in Season 2 Overwatch placement matches.
Blizzard: The Blizzard projectile now pierces barriers. Radius has been increased from 8 meters to 10 meters.
A buff for Mei, her Blizzard now peirces barriers such as Winston’s Barrier, Reinhardt’s shield. The radius was also quite increased and now you’ll be landing your Blizzard and freezing people much much more often.
Deadeye: Now drains over a 0.25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
Basically what this means for you is that once you activate Deadeye it is immediately used all the way up, it doesn’t go up to 50%. This is important because, if it is cancelled by him or he’s killed he doesn’t just automatically have 50% charge for the next Deadeye, it’s completely drained and the game doesn’t care if you died or didn’t kill anyone, you still used your whole Deadeye. They didn’t like how he had his ultimate up too frequently but this nerf likely isn’t justified, our Overwatch boost team believes.
Healing Beam: Healing-per-second has been increased by 20%.
Resurrect: Resurrected allies will be able to maneuver after 2.25 seconds.
She’s got some love, her healing beam has been increase from 50 healing per second up to 60 healing per second. Allies ress’d with Ressurect can now move after 2.25 seconds, not 3 seconds like before. All pretty self explainatory.
Double Jump: No longer resets when wall climbing
Dash: No longer deals damage to traps
Swift Strike: No longer interrupts quick melee attacks
Dragonblade: Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds
Genji nerfed quite a lot, Genji mains prepare for tears.
Before, you could Double Jump to walls, climb it and then Double Jump again, but now you need to reland, your feet physically have to touch the ground for your Double Jump to reset.
On top of that Dash no longer breaks traps, not a big nerf as you didn’t really Dash for those purposes much, but will make him a bit weaker indeed as you will get trapped more often.
Swift Strike nerfs means that Genji’s main combo was 3 shurikens followed by a Melee and then cancelling the melee animation for his dash, the swift strike dash. That doesn’t work anymore. You have to wait for melee animation to finish for the dash, that will slow up your big burst significantly.
And on top of all that, his ultimate’s been nerfed from 8 seconds to 6 seconds which now makes it aligned with Zenyatta’s ultimate as Zenyatta’s ultimate is 6 seconds and Genji’s was 8 seconds, now they’re both 6 seconds.
Amp It Up: The boosting (And not Overwatch boosting! Lol.) of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)
Now the speed increase is 70% down from 100%. Our Overwatch boosting team doesn’t believe it will make Lucio less of a must-pick, Lucion will still be played.
Chain Hook: If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.
What this means for you is, sometimes when you hooked someone, there’s a slight delay before they’re actually hooked, and in that short time people could maybe move out of line of sight and then the hook would be unreliable as it would sometimes drag people around over the walls, people would be hooked above you, behind you, on the side, a complete mess. Now the hook will teleport the person back to where they originally got hooked and hook them properly in a straight line. Many people are pissed because Roadhog was strong enough before
Orb of Discord: The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.
Orb of Destruction: Damage has been increased from 40 to 46.
We called this change as Zenyatta’s Orb of Discord buffs your whole team’s damage on that target by 50% and Mercy only one of your allies for 30%, so you see the huge difference here, now Zenyatta is back in line. The Orb of Destruction buff just balances out the Discord change, so Zenyatta will still do the same damage, just his team buff is weaker.
We believe they might revert some Genji changes, the nerfs are HUGE and he’s in the ground right now.
Make sure to practise on PTR and keep an eye on our Overwatch Tier List which will obviously change when the patch lands Live servrs. The Season 2 is close, make sure to do your Placement Matches well! Have a nice day.