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Reinhardt Strategy Guide

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Reinhardt In Numbers

Role – Tank (Shield/Pusher)
Health Pool – Total of 500 (300 Health, 200 Permanent Armour)
Pros – Large Health Pool, Large AoE Abilities
Cons – Team-Reliant, Large Hitbox

Intro & Shield Management Basics

The role of the main tank is to create space and protect their team whilst providing small bouts of damage and potentially game-winning ultimates. This is the mantra of our Overwatch boosting pros who main Reinhardt.

This is ever so relevant with Reinhardt; The German main tank has a large health pool accompanied by a 2000HP Shield which can be destroyed and recharged at the players will but the key to his shield is how to manage it appropriately.

The goal is not to stand with it slowly dropping leaving your team with an effective ‘Shield-Bot’ – Shield bot being a common term for playing Rein to his lowest potential meaning a rein can be holding a choke point by holding left click until his shield is destroyed and attempt to drop back leaving fatal consequence for him and his team which is the exact opposite of how an effective Rein should deploy themselves.

Furthermore, it is essential that you maintain a healthy shield between team-fights, as the amount of shield you have will drastically alter the pacing of a battle, determines the amount of
staying power you have when holding/initiating and controls how aggressive/defensively you and your team can play.

First off, break the habit of shielding simply for the sake of shielding. You should only shield when you feel it is truly necessary; that the damage presented to you and your team
is threatening their safety or preventing them from doing damage themselves. Practice being calm, our OW boost team suggests.

Reinsense (Gamesense regarding Rein)

Another important factor behind being a successful Reinhardt is game sense/Reinsense meaning knowing the correct times to be aggressive or passive and knowing when to shield and when to swing.

Judging the momentum of team fights is crucial to creating space and protecting your team as a badly positioned Reinhardt is a dead Rein. A Rein has the ability to
push his team forward and sees opportunities to exploit and shield when there isn’t one, allowing his team to be safe for the upcoming fight or during the current one.

Ultimate Management & Blocks Enemy Ultimates

A hugely impactful part of playing Reinhardt on Reinhardt in competitive matches is the main tank’s ability to block Reins ultimate Earthshatter and learning how to successfully block. To do it successfully can be the difference between a won and lost a team fight.

In every game, you’ll want to keep track of the opponent’s Rein’s ult charge, this being ever more important in ‘Goats comp’ where heavy tanks are clustered together constantly and hitting chain fire strikes charge ult increasingly fast, meaning having multiple shatters per game is not uncommon. However, with the vast number of play-styles behind Rein ult charge will vary from game to game and Rein to Rein. A Gold tier Reinhardt playstyle is nowhere near our Overwatch skill rating boosters’ playstyle.

Enemy Reinhardt Ult Tracking/Management

Another good thing to keep track of is the amount of time that has passed since the enemy Reinhardt last used his ult- generally ~30-60 seconds- with the rest being common sense. If you
have trouble with these kinds of things, or if you’re just lazy, a very general assumption you can make is that if you are close to or currently have your ultimate, then so does the enemy,

When you know he has it, you can do one of two things: attempt to either bait his ult or block it.

Blocking & Baiting Enemy Reins

A bait is an earthshattering block through the use of deception and mind games; tricking the enemy Reinhardt into ulting right into your shield. They range from very simple (repeatedly
dropping shield & swinging -> shielding) to weird and complex (walking towards the enemy Reinhardt backward). The key to a successful bait is to lure the enemy Reinhardt into believing
he can/has bypassed your shield- only for you to be one step ahead. Try not to go for obvious baits and always try to respect the enemy, Reinhardt, you never know if you’re facing one of our boosting professionals.

Keep in mind that as you climb up the ladder, the Reinhardts you face will begin to become more competent and as a result will be less inclined to fall for baits; as good Reinhardts will
almost never fall for baits and will only commit to ulting once they are 100% certain they will land them.

General Reinhardt Barrier Tips

In general, you shouldn’t ever let your barrier be destroyed by poke damage, and should ideally retreat and recharge when your shield is ~500 HP, rather than allowing it to be
destroyed. The reason for preserving a small bit of shield is so that you have a response to potential dangers when they arise, rather than having none at all.

For example, you can use this sliver of HP to shield you and your teammates from any potential D.Va and Tracer bombs, enemy earthshatters, Meteor Strikes and the like – even 1 HP of the
shield can block all of the said threats safely. If the enemy team is committing to a push and your shield is low, the extra shield will buy you the time needed to reposition yourself elsewhere safe to recharge.

Tips & Tricks

On that note, keep track of cooldowns on all of these enemy abilities. Look at the enemy team comp and think about the ranged abilities you need to keep track of, there’s usually only a
couple at a time. Once they use the hook, you know you have a few seconds of relative freedom to let your shield charge or get in a few swings.

Only show as much of your shield as you need. On Route 66 defense at the very start, everyone always goes on top of the garage. There’s that billboard thing in the front middle, and
everyone stands to the left of it. If you stand slightly behind the billboard at the very left of it, you only show the left half of your shield to the enemy team and the other half is hidden behind the billboard. Your team is still all shielded because they are only standing on the left. To learn many more of Reinhardt tips, opt-in for Overwatch coaching with one of our professionals.

wrecking ball guide

Wrecking Ball Guide (Tips & Tricks, Strategy)

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Hey everyone! Overwatch’s hero 28, a hamster that was supposed to be called Hammond (Really weird that they called him Wrecking Ball in the end) has been extensively played by our professionals and we’re ready to share our knowledge with you. Let’s dig in!

Who is Hammond, the Wrecking Ball?

In one of the many experiments carried out at Horizon Lunar Colony, animals were given gene therapy to assess their adaptation to extended periods of habitation on the moon. As an unexpected side effect, several of them exhibited exceptional growth in physical size and brain function. While most of the test subjects were gorillas or other primates, there were some exceptions, including a hamster the staff named Hammond, designated “Specimen 8”. He was contained in a large cage in his own room.

Like the others, Hammond’s intelligence grew. Click to learn more.

Wrecking Ball’s Abilities

Quad Cannons [LMB] – Automatic assault weapons.
Roll [L.Shift] – Transform into a ball and increase maximum movement speed.
Grappling Claw [RMB] – Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.
Adaptive Shield [E] – Create temporary personal shields. Amount increases with more enemies nearby.
Minefield [Q] – Deploy a massive field of proximity mines.
Piledriver [L.Ctrl] – Slam into the ground below to damage and launch enemies upward.

How To Move

The ball has a mechanic called maximum speed. You will know when you’re going max speed because the Mech warns you about it and you burn up in flames. The easiest way to achieve this is to make grapples that are really short just to propel you farther and give you speed. Most of the times you are not supposed to be grappled more than 1 second.

For moving quickly on the ground, there are three ways to grapple (You cannot grapple yourself onto the ground!)
– Grapple onto a wall and move perpendicular to it.
– Grapple onto something above you and release it before you go in the air.
– Grapple onto a wall in front of you and pull yourself.

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How To Fight

Hammond’s ability Piledriver [L.Ctrl] can be used when you’re at a certain height, so you can body slam at enemies below. After you knock them up, follow up by left click fire. There’s a combo that you can use, you start off by going max speed, knock them backward, swing in the air, follow up with Piledriver and primary fire.

Your Adaptive Shield [E] should be used when there are many enemies around you, you can roll in, use it, and roll out if your team didn’t follow up, or try to 1v1 someone while you have a lot of shield on you.

Ultimate ability minefield can be tricky to use, the best thing is to activate it before the piledriver, and then follow up with Piledriver. That way you give mines enough time to activate. If you manage to corner an enemy, minefield will not be able to spread out effectively, so many of them will clutter into the corner where your enemy is.

Your playstyle should be between Doomfist and D.Va. You’re quite tanky but if you isolate someone you can kill them. You’re also a disruptive tank but very dependent on the cooldowns, so timings are crucial. A decent engage is where you position yourself on the high ground, initiate above their heads with Piledriver and use the shield. Try to single out someone and get a kill, if it isn’t possible, grapple out to safety. You’re efficient against snipers as you can reach them easily and single them out.

Continue being a bully, disrupting the enemy team, singling out the squishies.
wrecking ball gameplay

Wrecking Ball Counters

1. Sombra – Her hacks really hurt you and EMP can disable your big shield.

2. Reaper – He deals a lot of damage to you due to his short-range specialty.

3. Roadhog – Same as Reaper, and he can hook you easily when you’re swinging.

4. Bastion – Again, close combat damage.

Tips & Tricks

1. Grappling Claw ignores line of sight.

2. Always play Hammond with another main tank in the group, as you’re not a main tank.

3. When you see flankers like Sombra or Tracer, your job is to shut them down and pick up kills.

4. You cannot activate your shield while in Roll form. Use it prior to rolling, or after.

5. Minefield can be used as a zoning tool to prevent enemies from entering the area, but can also be used in combinations like we explained in the guide above.

6. Minefield takes 1 second to activate.

7. Use grappling hooks under bridges and so on to gain momentum.

8. Group up with heroes that have pushbacks so they can push people into your minefield when needed.

9. Communicate with your team, you don’t want to roll into the enemy team or initiate without your team following up.

10. In order to clear enemy Hammond’s mines, use Piledriver near the mines, not on them.

11. An example of going under King’s Row as Hammond, same can be applied to bridges, arches and so on.

12. An example of contesting a point

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Overwatch – Booster’s Competitive S16 Tier List

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overwatch tier list

The long awaited Overwatch Tier List by the Overwatch boost team is here. Note that this is purely for Solo Que purposes in the 1500-4000 SR range, pure raw strength for playing with random strangers. Some heroes will perform better than their current tier in higher and lower SR ranges.

So without further ado, lets find out who are the best Overwatch heroes…


Tier 1 – These are the best heroes, they are picked in most of the games and they fit almost every team composition.

Tier 2 – If you cannot choose anything from Tier 1, go for Tier 2, these are balanced picks.

Tier 3 – These are not necessarily terrible but they perform worse than the Tier 2 and Tier 1 heroes when not played exceptionally, and may do better in organized team play rather than Solo Queue.

overwatch tier list damage

Tier 1Ashe, Hanzo, Widowmaker, Genji, Tracer, McCree, Soldier:76

Tier 2Pharah, Sombra, Mei, Junkrat, Reaper, Doomfist, Bastion, Torbjorn

Tier 3Symmetra

overwatch tier list tank

Tier 1 –Orisa, Reinhardt, Zarya, Winston, Wrecking Ball

Tier 2 – D.Va

Tier 3 – Roadhog

overwatch tier list supports

Tier 1 – Mercy, Moira, Zenyatta, Ana, Baptiste

Tier 2 – Lucio, Brigitte

Tier 3 – /

Hero Explanations

Baptiste [Support]
The latest support hero has a great season due to the Bunker composition. Tier 1.

Ashe [Damage]
Ashe is the latest hero in game and well well, she’s a great pick and Tier 1.

Wrecking Ball [Tank]
Wrecking Ball had a rough start but is now in a great Tier 1 spot.

Brigitte [Support]
Brigitte is amazing tanky support and after some recent changes, she’s now balanced Tier 2.

Moira [Support]
Moira is currently in great shape and Tier 1.

Doomfist [Damage]
Doomfist is great on KOTH maps such as Illios, Lijiang Tower, Nepal and Oasis. Currently in balanced shape, Tier 2.

Lucio [Support]
Lucio is one of our Overwatch Leveling experts’ favorite Heroes. He shines when he is played in a pre-made team with coordination. He is quite squishy, his projectiles are pretty wobbly, but his amazing flexibility, versatility and incredible sustain make Lucio a top pick for every team. Recent changes have put him to a balanced Tier 2 spot.

Reinhardt [Tank]
Some people make the argument that Reinhardt doesn’t deserve tier 1 on this list because he needs a strong team if he wants to have a strong effect on the field. That being said, every Overwatch player should be able to see the importance of his glowing shield, and the necessity of hiding behind it. His insanely strong defensive role should be apparent to all who play with him. Try to spend some time to practice your Charge ability – it can feel heavy once it’s activated, and you will want to ensure that you hit your target. Amazing Tier 1.

Junkrat [Damage]
Junkrat is one of those Heroes that is best when he has a strong team. Otherwise, he can have limited damage output, no way to gain health in fights, and no special mobility- other than the springboard he gets from bouncing from his traps. He’s one of the best at harassing your enemies- especially when you are waiting for your dead teammates to come back. Currently balanced Tier 2.

Widowmaker [Damage]
A good Widowmaker player will cause the enemy team to have headaches. Unfortunately, when she is zoomed in on the action, she is vulnerable to being picked off by an aggressor. Widowmaker is now Tier 1 of our Overwatch Tier List if you are an expert sniper, but she can be extremely tough to master and isn’t Tier 1 if you cannot handle her.

McCree [Damage]
Our Overwatch boosting team loves to play McCree, but he suffers from his lack of mobility options in battle. You also need very quick reactions to win the duels that you will to find yourself in. Fortunately, his Flashbang grenade is really great for locking down a squishy for a kill, and masters of this Hero can make a huge difference to a team’s fighting power. He is a strong pick in almost every situation where close combat is expected. Right now he’s in a great Tier 1 spot.

Reaper [Damage]
His teleportation skill gives him the ability to sneak behind enemy lines quickly, and he also can put out absurd amounts of damage at close range. But latest changes really hurt him and he’s now in the Tier 2, but our Overwatch Boost experts will let us know if anything changes.

Sombra [Damage]
Sombra requires extreme Team coordination which you do not see often in Solo Queue, also requires some insane skills to shine with her which is overall a bad combo to be climbing alone with. However we find her balanced enough for Tier 2.

Mercy [Support]
As much as we enjoy playing Mercy when we are with friends, it is much harder to win when she is played with random teammates. She’s has a fun mix of buffs to play with, but you need to be playing with players who are cognisant enough to know that they are being sustained by said buffs – something that is a lot to ask for in solo queue. Mercy has been buffed recently and is now Tier 1.

D.Va [Tank]
While in general, we are big fans of D.Va, she lost most of her impact because the community started to use her to stack objectives. The most recent set of nerfs – not to mention the changes to her Ultimate charge generation – has not done her any help. She’s still a very balanced pick as Tier 2.

Winston [Tank]
Winston is currently in great shape and Tier 1.

Genji [Damage]
We feel that Genji is in a great Tier 1 spot, at least for now. Part of his placement in this tier list will depend on your own skill and proficiency at the game, as he is extremely tough to play at a high level. If you can somehow connect his amazing mobility skills and precision aiming, place him at least a tier higher than he currently is in your personal list.

Hanzo [Damage]
Hanzo has a higher skill-cap than the others that you will find within his specific category. He also suffers from a huge lack of escape choices, and so he is easily picked off by the enemy team. Fortunately, his great wall-climbing ability allows him the ability to reach some empty spots, but he needs to choose his focuses carefully once he gets into position, and finish them off fast. Blizzard’s recent buffs have put him in the great Tier 1.

Mei [Damage]
Not only does Mei have a huge truckload of crowd-control to frustrate her enemy team, she also summons a huge wall of ice that gives an extremely annoying barricade for her victims to have to deal with. Her immobilizing Ultimate Ability requires you to have a team who can capitalize on the opportunity. She is in balanced Tier 2.
Pharah [Damage]
Pharah’s sheer ability to destroy opponents from the air by dishing out an absurd amount of damage makes her a really solid pick on some maps. Her extreme mobility allows her to scout out the situation from above, then prioritize most menacing threats to your teammates. A bunch of recent nerf patches have made her just a tiny bit more vulnerable than she had been in the past but our Overwatch Boosting team decided to keep her Tier 2.

Soldier: 76 [Damage]
It’s so tempting to think that Soldier: 76 is just another run-and-gun Hero at first glance – and it’s not an accident that he is the first character you encounter during the tutorial – and yet there is still plenty of mastery to be made here regardless. His DPS is extremely strong, his Sprint ability allows him to return to the thick of battle very quickly, and the group heal can sometimes be the sole difference between victory and an embarrassing group wipe. He is a fantastic all-round fighter who can justify his spot on pretty much any team and map. Excellent Tier 1.

Tracer [Damage]
There was once a time that every Overwatch player on earth would have had Tracer occupy the very highest part of our tier list, but things have changed quite a bit in recent months. Players have learned to play around her rapid re-positioning skills, and although she’s still good at taking out those pesky turrets and Bastions, both Bastion and Torbjorn have realized the immediate danger a Tracer always represents. She’s a pretty twitchy Hero to play as well, skilled players can still shine with her, with enough practice.

Roadhog [Tank]
Roadhog truly excels at frustrating the enemy team, due to his very intimidating presence which comes with a massive health pool. His physical size, along with his regenerating ability, gives him the ability to stay around for an extremely long time as he pokes his opponents or pulls them for a quick smack in the face. He’s a very solid tank that can singlehandedly dictate the course of his battle when played to a high standard. However, recent nerfs have made him Tier 3.

Symmetra [Support]
There really is a lot to like about Symmetra, she was also reworked to make her better. Unfortunately, as our Overwatch Boosting experts point out, she doesn’t have much for mobility, and her overall weapon range is fairly short. She died in fights pretty fast, and she has a very high skill floor and ceiling meaning she has to stay in T3 for now.

Zarya [Tank]
As a strong Tank Hero, Zarya is as tough as solid nails and makes for an amazing obstacle for her enemy team to deal with. Everything about her screams pure survivability, from her personal shield that provides a massive buff to her health, to her deployed shield that is used to keep her teammates alive a bit longer. However, she does rely on having a solid team to carry her. If your teammates can’t do this, head over for an Overwatch Boost. Her damage output – based on the damage that her shields absorb – is not really that bad either, especially when you take into account her role in the game. Great Tier 1 for now.

Bastion [Damage]
Bastion really loves to move throughout our Tier List. Due to the bunker comp he’s now Tier 2.

Torbjorn [Defense]
There is a good amount of love for Torbjorn out there and it comes for a very good reason. Turrets are sure to provide a huge pain in the neck for your opposing team, and if they lack the knowledge to switch Heroes to neutralize the threat, then you can be sure that they will find themselves trailing all match long. The only problem is that the player base has started to figure out the urgency of eliminating this threat, so he is struggling to fight hard in the current metagame. Fortunately, the bunker comp is doing him good now so he’s balanced Tier 2.

Zenyatta [Support]
Zenyatta is an amazing team support and is now in a great Tier 1 spot.

Ana [Support]
Ana is in a great spot one even though very demanding to play, tier 1!

Orisa [Tank]
Orisa is a great team tank and fairly easy to play, Tier 2 balanced spot.

Thank you for reading our guide. Let us know if you disagree with anything or an update is needed. In case you still want professional help, we offer Premium Overwatch boosting by some of the world’s best players. Get your Placement matches done with a high winrate and start your Season right. 🙂


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