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This Is The Ultimate How To Master Pharah Guide [UPDATED]

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Hey everyone! My name is Ponders and I’m a booster at Boosting Factory. Today I’ll teach you how to play one of my favorite heroes – Pharah.

Probably everyone has felt the impact of an annoying Pharmercy in their Overwatch games. It seems that nearly everyone on the enemy team complains about the Pharah, and expects a lone hitscan to take it down, or a counter Pharmercy of their own. While Pharmercy certainly does work, it will leave the rest of your team with low heals.

Pharah is much more than just running a Pharmercy, and this guide will explain her versatility in detail.

Let’s dig in shall we?

Pharah Overview

Pharah is a versatile DPS hero. Her massive damage output (120 per direct rocket hit with no fall off damage) is effective for shield break. This means that you can run her against a
Bunker composition as she puts out tons of damage to shields.

Pharah can also be a flanker. Her mobility allows her to get in and out of tough situations quickly. She is also perfect for taking/denying high ground from the enemy team. Let’s go over how her different abilities sync up with these situations.

Passive: Hover Jets

Pharah’s passive ability allows for you to hover in the air by pressing your jump button while in air. This ability is metered, and quickly replenishes when not being used.

Primary Fire: Rocket Launcher

The Rocket Launcher holds 6 rockets per clip, dealing 120 damage per direct rocket hit with no fall off damage. There is also splash damage provided to enemies, however, it does not nearly do as much damage as the direct hits. You should aim for direct hits whenever possible.

Ability One: Jump Jet

Pharah’s ability one allows her to fly directly up into the air. This is usually combined with the Hover Jets in order to sustain flight.

Ability Two: Concussive Blast

Pharah’s Concussive Blast ability allows her to knock enemies several meters away. You can also use this on the ground or a nearby object to propel yourself forward. This ability does no actual damage to enemies or yourself.

Ultimate Ability: Rocket Barrage

Rocket Barrage will send out a series of rockets which will deal massive damage in order to kill enemies very quickly. This ability will damage yourself as well if you are near the
explosion point so be careful.

Fire The Perfect Barrage

One common mistake with Pharah players is the lack of value from the Barrage. Many players will simply get a kill and die or be instantly shut down. Barrage is so powerful and if Pharah is protected properly, she can get several kills with ease.

I have put together a list of every single hero and how you can use their abilities for your benefit. Never use another Rocket Barrage uncoordinated again.

Ana: Instruct your Ana to shoot you in the air to keep you healed. If your Ana is skilled enough she can even land a Bio Grenade as you will not be moving. Nano Boost is also
a great combo as you will be nearly invincible as she wipes the enemy team.

Baptiste: Have your Baptiste throw an immortality field on you. You may have to stay close to the ground for this one, but it should allow you to get off a nice Barrage.

Bastion: Have your Bastion set up a turret mode in the same vicinity of you Barraging. This will allow attention to be drawn from one of these heroes. Bastion can also melt the shields or D.Va mech in order for you to get off a clean barrage.

Brigitte: Be sure to call for an armor pack when Barraging. This will allow for more survivability in the air. You can also do the same with Brig’s Rally ultimate ability.

D.Va: D.Va can fly up and use Defense Matrix for you. She can also throw out her D.Va bomb which will get enemies to group up under a cover, giving you a great Barrage opportunity.

Doomfist: Similar to D.Va’s bomb, Doomfist may be able to get off an effective ultimate when you Barrage. He can also use an ability to knock a shield out of the way for you.

Genji: Instruct your Genji to deflect damage for you. This will require you to get near an area where the Genji can reach you. Genji can also blade as enemies hide from your
Barrage.

Hanzo: While enemies hide from the dragon, a hefty Barrage can be let off.

Junkrat: Inform your Junkrat that you are going to Barrage so he can melt the shields. He can also use Rip Tire while you Barrage to get enemies who may be hiding, or
quickly delete the D.Va mech or shield tank.

Lucio: Lucio’s Sound Barrier offers a great opportunity for you to Barrage as you will almost certainly stay alive. Be sure to be in his line of sight to receive it.

McCree: McCree’s Deadeye can leave enemies hiding while you get off a nice Barrage. You can also instruct him to stay nearby to stun a D.Va that may try to shut down your
ultimate.

Mei: Mei’s blizzard can leave you with a nice combo. She can also freeze a shield tank or D.Va which gives you a nice window for a Barrage.

Mercy: Have your Mercy damage boost you. Damage boost is particularly effective as you will likely kill enemies before they can kill you.

Moira: Moira’s Coalescence will provide you with a nice amount of heals to get your Barrage off safely.

Orisa: Let your Orisa know you want to Barrage and she can throw her pull to get enemies together. You can also get a nice ultimate off behind a shield.

Reaper: Reaper can use Death Blossom to kill enemies that may be hiding from your Barrage. He can also target a major tank that may try to shut you down.

Reinhardt: Reinhardt’s Earth Shatter is a great combo with Barrage. Reinhardt can also target a tank that might shut down your ultimate.

Roadhog: Roadhog can effectively Whole Hog enemies hiding from your Barrage, or even into your Barrage. He can also hook tanks out of the way that may try to shut you down.

Soldier 76: Soldier:76 can activate Tac Visor which will leave you a nice opportunity to Barrage. He can also set down a healing pad for you to use during your Barrage.

Sombra: EMP will make an excellent combo for Rocket Barrage. Sombra can also hack a tank that may be trying to shut you down.

Symmetra: Symmetra walls can be great cover for a Rocket Barrage. You can also instruct her to put turrets near you which may stop a DVA from flying at you in mech.

Torbjorn: Torb’s Molten Core can serve as a great combo as enemies will run from the Barrage.

Tracer: Tracer can target a hitscan which may allow you a safer Rocket Barrage.

Widowmaker: Widow can use her ultimate which will highlight all enemies. This is perfect for planning out the best angle to strike from.

Winston: Winston can set down a bubble which will allow you to safely Barrage. He can also knock enemies into your barrage, or knock a shield out of the way.

Zarya: Zarya’s Grav is an obvious combo, however, make sure to instruct Zarya to give you a bubble. This subtle move can easily save your life.

Zenyatta: Zenyatta can use Transcendence to keep you alive. Be sure to tell him to jump to increase the range. He can also send you a Harmony Orb.

With all the possibilities, please do yourself a favor and never Barrage by yourself again. A perfect Rocket Barrage can easily swing a team fight, and can be the difference between
winning and losing a game.

Pharah Counters

Like all heroes in Overwatch, Pharah has her set of counters. Listed below are all of the heroes Pharah is weak against, and tips for playing with them on the battlefield.

D.Va
D.Va can be very annoying to play against. Her boosters will allow her to get up close and personal with you to deal a solid burst of damage and eat your own damage. As a Pharah player the best way to combat this is to simply throw a Concussive Blast right at her which will create enough space for her damage to be useless.

You should also call for healing at that point. The most important thing to remember about D.Va is that when she uses her boosters she cannot use them again for about 6 seconds. Call out to your team that she’s down her boosters and make sure to punish her mech. This will make her think twice about diving on you again.

Hitscan
When facing one or multiple hitscan enemies, you need to do your best to use cover. Shooting from behind a shield, around a building where it is a tough, or no Line of Sight, or calling out for a heal pocket if attempting to fight them are all excellent strategies against hitscan players.

Keep that in mind for the next few heroes as well. If you choose to dive hitscans, a good strategy is to Concussive Blast over to them. This will give them less opportunity to shoot you as you make your way over to them. You should always ask for a Zen orb, Mercy Pocket, Brig armor pack, Zarya bubble, etc.

This is in anticipation of the damage you may take. When Barraging, be sure to target them first as they will be the first to shut you down.

McCree
Against McCree, you want to keep your distance. His primary fire has fall off damage, which means the further you are from him the less damage he will deal. Your rockets will constantly deal 120 damage from any distance, and are a relatively fast-moving projectile. You should also always stay out of his stun range, as his stun will send you straight to the ground and remove your fly ability.

Soldier 76
Outside of Soldier 76’s primary fire, he has two devastating abilities for Pharah. The Helix Rocket will deal 150 damage on impact so you want to make sure he has already fired it, or you are in a safe distance to avoid it.

Lastly, his Healing Pad can force a 3rd rocket to kill him because of the healing he will get. When Soldier deploys his healing pad, simply throw a concussive blast right behind him. This will knock him off of the heals for an easier kill.

Widowmaker
A good Widowmaker can be extremely tough to deal with. The best way to combat her is to just stay out of her line of sight. Should you choose to fight her, unlike the other hitscans, you want to get up close and personal with her. You should be at a distance where you can almost punch her.

The reason for this is that it is extremely hard for her to land a headshot up close as one movement will move your head a considerable amount on the Widow’s screen. She is also very immobile after she uses her Grapple, so plan accordingly.

Ashe
When playing against an enemy Ashe you want to treat her like Widowmaker, except her headshot will not do enough damage to one-shot you. As an experienced Phrah player I tend to not have a problem with her as my two rockets kill her way before she has the chance to fight back, however, you do want to be aware of her line of sight at all times because of the damage she can put out on you if she is left uncontested.

Dude, Switch Pharah!

As a Pharah player, I cannot tell you how annoying it is when I am playing the character and the enemy team has one or more of these characters and I am immediately told to switch. While a
good player can undoubtedly impact your ability to be successful, it does not have to immediately force you to switch. As long as you are still positively impacting the game, Pharah might still be a great choice.

In many games, I draw out several hitscan picks. As long as they are not constantly killing you, multiple heroes of the enemy team looking up in the sky for you should give your team an advantage on the ground because of the attention you are drawing.

Switching should be your own judge. You know if you are dying a few times in a row it’s time to switch, but as long as you can still do your job as Pharah feel free to stay on her. You are actually doing your team a favor more often than not.

It is also worth noting that when playing against characters that will tend to deal a lot of damage to you, you should have a Mercy, Zenyatta, or a Briggite. These healers can easily specifically target you to offer you good healing. A high-level Ana player may work as well. If you have a healer comp like Moira and Lucio, you might want to consider switching faster.

pharah-portrait

Heroes That Pharah Is Good Against

Though Pharah has her share of counters, she also has characters she is very strong against. Here is a list of these heroes and why below.

Bastion
Much to the surprise of many low leveled overwatch players, Pharah is a great counter for Bastion. Obviously, Bastion can shoot you out of the sky quickly, but he is immobile in turret
form. You can easily fire rockets from a very far distance right at bastion for an easy kill, or get him to reposition.

Many times Bastion will not even see you as Pharah, and even if he does the bullet spread will not allow him to get a quick kill. Be sure not to fly right at him though. That will usually lead to trouble.

Brigitte
Ahh, everyone’s favorite hero. You can get rid of that pesky Brig with ease as you can shoot over and behind her shield, and Brigitte can do little to nothing about it.

Junkrat
You are the single best counter for Junkrat. You can easily keep up with him and put on loads of damage. It is very hard for an enemy Junk to hit her, and in most cases he will
switch or just try to avoid you.

Mei
Mei’s strengths are at close range to freeze targets and put an Ice Wall up to separate them from their team. As Pharah, you can deal tons of damage to her without being affected much, Mei is very easy to deal with.

Reaper
Reaper’s strengths are much of the same. The problem is that at 250 health, 2 rockets will not kill them and the reaper has time to wraith away and Mei can easily use her ice block. It may be tough to kill these two, however, you can certainly neutralize them and force switches.

Reinhardt
As a good Pharah player, you can make Reinhardt’s go nuts. You offer a ton of shield break, and can easily fly up or over the shield to do damage behind his shield. The
biggest counter to Rein is actually your Concussive Blast. You can throw this ability right behind him and knock him forward for a free kill, leaving the rest of his team exposed. This almost
certainly leads to a winning team fight every time. Practice makes perfect here.

Symmetra
Symmetra has little to no combat for you. You can also fly over and destroy turrets before your team pushes.

Torbjorn
Torb’s turret is very easily taken down as it is immobile, and Torb also has a tough time hitting you. You are generally a nightmare for enemy Torbs.

Tracer
Many Tracers will wait until you reach the ground and dive right on you. A simple rocket and punch will instantly kill a Tracer at full health. Keep this in mind and go hunt down that
pesky Tracer.

When playing against heroes on this list, be sure to look for opportunities to target these specific heroes. Never let any of these cheesy characters hold you again.

Pharah Tips & Tricks

  • To stay in the air for long periods of time you should try using this ability while up in the air. This will allow you to be start your flight higher, keeping you in the air longer.
  • In order to maintain flight in the air with your Hover Jets, you should repeatedly tap the button. This will help you to manage your flight juice and ensure that you do not get stuck on the ground for an extended period of time.
  • While in the air be sure to continue to move from side to side in unpredictable patterns while being shot at or scoped at by a sniper. Often times unskilled Pharah’s will fail to do
    this making them very vulnerable in the air.
  • Pharah’s damage allows her to be an effective shield breaking hero. While she can fly over a shield and rain down behind it, often times that will only cause chip damage which
    will likely be completely healed up. Breaking a shield may be more effective as it allows the rest of your team to push in.
  • Aiming for the feet of targets is a very effective use of the rocket launcher. This way, if rockets miss it is likely that the splash damage will still affect the enemies.
  • Be sure to make sure that you are not being blocked by a ceiling or platform as you will waste your ability.
  • Jump Jet can be a great way for you to avoid taking damage from bullets and also to get out of the way from ultimate abilities.
  • The Jump Jet ability can allow you angles to shoot specific targets or to begin a flanking route. Keep your eyes peeled for buildings you may be able to fly over to begin a flank!
  • When respawning, turn around and concussive blast the ground or a nearby wall. This will give you a slight speed boost to have you back in the action in no time.
  • Concussive Blast and Jump Jet can be combined to get yourself very high up in the air. To do so look straight down and concussive blast, and as soon as the blast hits activate your jump jet. This is great for creating distance between yourself and enemies.
  • Concussive Blast can be used to knock enemies off the map. Keep your eyes peeled for areas in which you can create environmental kills, and then do your best to bait enemies.
  • Concussive Blast can be used to effectively position yourself to kill an enemy or escape from a sticky situation.
  • During the Rocket Barrage you are immobile for the duration of the ultimate and you can not cancel it. This will leave you extremely vulnerable. Try to use this with cover, or ask
    for your team to peel damage for you.
  • The use of Concussive blast/Jump Jet can put yourself in a favorable position to quickly kill enemies with Rocket Barrage.
  • Be sure to use Rocket Barrage away from shields, and devastating cooldowns like Roadhog hook and DVA’s Defense Matrix.
  • Sliding down the edges of rooftops will make for effective flanking routes as you will not make any noise. This is perfect for sneak attacks.

The Wrap Up

After reading this article I promise you that you have the knowledge it takes to become an elite Pharah player. Work on timing your rockets in the Practice Range and keep these tips in
mind. If you have any questions about scenarios or matchups not described in this article, feel free to leave a comment. Best of luck! 🙂

reinhardt_guide

Reinhardt Strategy Guide

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Reinhardt In Numbers

Role – Tank (Shield/Pusher)
Health Pool – Total of 500 (300 Health, 200 Permanent Armour)
Pros – Large Health Pool, Large AoE Abilities
Cons – Team-Reliant, Large Hitbox

Intro & Shield Management Basics

The role of the main tank is to create space and protect their team whilst providing small bouts of damage and potentially game-winning ultimates. This is the mantra of our Overwatch boosting pros who main Reinhardt.

This is ever so relevant with Reinhardt; The German main tank has a large health pool accompanied by a 2000HP Shield which can be destroyed and recharged at the players will but the key to his shield is how to manage it appropriately.

The goal is not to stand with it slowly dropping leaving your team with an effective ‘Shield-Bot’ – Shield bot being a common term for playing Rein to his lowest potential meaning a rein can be holding a choke point by holding left click until his shield is destroyed and attempt to drop back leaving fatal consequence for him and his team which is the exact opposite of how an effective Rein should deploy themselves.

Furthermore, it is essential that you maintain a healthy shield between team-fights, as the amount of shield you have will drastically alter the pacing of a battle, determines the amount of
staying power you have when holding/initiating and controls how aggressive/defensively you and your team can play.

First off, break the habit of shielding simply for the sake of shielding. You should only shield when you feel it is truly necessary; that the damage presented to you and your team
is threatening their safety or preventing them from doing damage themselves. Practice being calm, our OW boost team suggests.

Reinsense (Gamesense regarding Rein)

Another important factor behind being a successful Reinhardt is game sense/Reinsense meaning knowing the correct times to be aggressive or passive and knowing when to shield and when to swing.

Judging the momentum of team fights is crucial to creating space and protecting your team as a badly positioned Reinhardt is a dead Rein. A Rein has the ability to
push his team forward and sees opportunities to exploit and shield when there isn’t one, allowing his team to be safe for the upcoming fight or during the current one.

Ultimate Management & Blocks Enemy Ultimates

A hugely impactful part of playing Reinhardt on Reinhardt in competitive matches is the main tank’s ability to block Reins ultimate Earthshatter and learning how to successfully block. To do it successfully can be the difference between a won and lost a team fight.

In every game, you’ll want to keep track of the opponent’s Rein’s ult charge, this being ever more important in ‘Goats comp’ where heavy tanks are clustered together constantly and hitting chain fire strikes charge ult increasingly fast, meaning having multiple shatters per game is not uncommon. However, with the vast number of play-styles behind Rein ult charge will vary from game to game and Rein to Rein. A Gold tier Reinhardt playstyle is nowhere near our Overwatch skill rating boosters’ playstyle.

Enemy Reinhardt Ult Tracking/Management

Another good thing to keep track of is the amount of time that has passed since the enemy Reinhardt last used his ult- generally ~30-60 seconds- with the rest being common sense. If you
have trouble with these kinds of things, or if you’re just lazy, a very general assumption you can make is that if you are close to or currently have your ultimate, then so does the enemy,
Reinhardt.

When you know he has it, you can do one of two things: attempt to either bait his ult or block it.

Blocking & Baiting Enemy Reins

A bait is an earthshattering block through the use of deception and mind games; tricking the enemy Reinhardt into ulting right into your shield. They range from very simple (repeatedly
dropping shield & swinging -> shielding) to weird and complex (walking towards the enemy Reinhardt backward). The key to a successful bait is to lure the enemy Reinhardt into believing
he can/has bypassed your shield- only for you to be one step ahead. Try not to go for obvious baits and always try to respect the enemy, Reinhardt, you never know if you’re facing one of our boosting professionals.

Keep in mind that as you climb up the ladder, the Reinhardts you face will begin to become more competent and as a result will be less inclined to fall for baits; as good Reinhardts will
almost never fall for baits and will only commit to ulting once they are 100% certain they will land them.

General Reinhardt Barrier Tips

In general, you shouldn’t ever let your barrier be destroyed by poke damage, and should ideally retreat and recharge when your shield is ~500 HP, rather than allowing it to be
destroyed. The reason for preserving a small bit of shield is so that you have a response to potential dangers when they arise, rather than having none at all.

For example, you can use this sliver of HP to shield you and your teammates from any potential D.Va and Tracer bombs, enemy earthshatters, Meteor Strikes and the like – even 1 HP of the
shield can block all of the said threats safely. If the enemy team is committing to a push and your shield is low, the extra shield will buy you the time needed to reposition yourself elsewhere safe to recharge.

Tips & Tricks

On that note, keep track of cooldowns on all of these enemy abilities. Look at the enemy team comp and think about the ranged abilities you need to keep track of, there’s usually only a
couple at a time. Once they use the hook, you know you have a few seconds of relative freedom to let your shield charge or get in a few swings.

Only show as much of your shield as you need. On Route 66 defense at the very start, everyone always goes on top of the garage. There’s that billboard thing in the front middle, and
everyone stands to the left of it. If you stand slightly behind the billboard at the very left of it, you only show the left half of your shield to the enemy team and the other half is hidden behind the billboard. Your team is still all shielded because they are only standing on the left. To learn many more of Reinhardt tips, opt-in for Overwatch coaching with one of our professionals.

wrecking ball guide

Wrecking Ball Guide (Tips & Tricks, Strategy)

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Hey everyone! Overwatch’s hero 28, a hamster that was supposed to be called Hammond (Really weird that they called him Wrecking Ball in the end) has been extensively played by our professionals and we’re ready to share our knowledge with you. Let’s dig in!

Who is Hammond, the Wrecking Ball?

In one of the many experiments carried out at Horizon Lunar Colony, animals were given gene therapy to assess their adaptation to extended periods of habitation on the moon. As an unexpected side effect, several of them exhibited exceptional growth in physical size and brain function. While most of the test subjects were gorillas or other primates, there were some exceptions, including a hamster the staff named Hammond, designated “Specimen 8”. He was contained in a large cage in his own room.

Like the others, Hammond’s intelligence grew. Click to learn more.

Wrecking Ball’s Abilities

Quad Cannons [LMB] – Automatic assault weapons.
Roll [L.Shift] – Transform into a ball and increase maximum movement speed.
Grappling Claw [RMB] – Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.
Adaptive Shield [E] – Create temporary personal shields. Amount increases with more enemies nearby.
Minefield [Q] – Deploy a massive field of proximity mines.
Piledriver [L.Ctrl] – Slam into the ground below to damage and launch enemies upward.

How To Move

The ball has a mechanic called maximum speed. You will know when you’re going max speed because the Mech warns you about it and you burn up in flames. The easiest way to achieve this is to make grapples that are really short just to propel you farther and give you speed. Most of the times you are not supposed to be grappled more than 1 second.

For moving quickly on the ground, there are three ways to grapple (You cannot grapple yourself onto the ground!)
– Grapple onto a wall and move perpendicular to it.
– Grapple onto something above you and release it before you go in the air.
– Grapple onto a wall in front of you and pull yourself.

Increase Your Skill Rating Hasslefree Today

How To Fight

Hammond’s ability Piledriver [L.Ctrl] can be used when you’re at a certain height, so you can body slam at enemies below. After you knock them up, follow up by left click fire. There’s a combo that you can use, you start off by going max speed, knock them backward, swing in the air, follow up with Piledriver and primary fire.

Your Adaptive Shield [E] should be used when there are many enemies around you, you can roll in, use it, and roll out if your team didn’t follow up, or try to 1v1 someone while you have a lot of shield on you.

Ultimate ability minefield can be tricky to use, the best thing is to activate it before the piledriver, and then follow up with Piledriver. That way you give mines enough time to activate. If you manage to corner an enemy, minefield will not be able to spread out effectively, so many of them will clutter into the corner where your enemy is.

Your playstyle should be between Doomfist and D.Va. You’re quite tanky but if you isolate someone you can kill them. You’re also a disruptive tank but very dependent on the cooldowns, so timings are crucial. A decent engage is where you position yourself on the high ground, initiate above their heads with Piledriver and use the shield. Try to single out someone and get a kill, if it isn’t possible, grapple out to safety. You’re efficient against snipers as you can reach them easily and single them out.

Continue being a bully, disrupting the enemy team, singling out the squishies.
wrecking ball gameplay

Wrecking Ball Counters

1. Sombra – Her hacks really hurt you and EMP can disable your big shield.

2. Reaper – He deals a lot of damage to you due to his short-range specialty.

3. Roadhog – Same as Reaper, and he can hook you easily when you’re swinging.

4. Bastion – Again, close combat damage.

Tips & Tricks

1. Grappling Claw ignores line of sight.

2. Always play Hammond with another main tank in the group, as you’re not a main tank.

3. When you see flankers like Sombra or Tracer, your job is to shut them down and pick up kills.

4. You cannot activate your shield while in Roll form. Use it prior to rolling, or after.

5. Minefield can be used as a zoning tool to prevent enemies from entering the area, but can also be used in combinations like we explained in the guide above.

6. Minefield takes 1 second to activate.

7. Use grappling hooks under bridges and so on to gain momentum.

8. Group up with heroes that have pushbacks so they can push people into your minefield when needed.

9. Communicate with your team, you don’t want to roll into the enemy team or initiate without your team following up.

10. In order to clear enemy Hammond’s mines, use Piledriver near the mines, not on them.

11. An example of going under King’s Row as Hammond, same can be applied to bridges, arches and so on.

12. An example of contesting a point

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Overwatch – Booster’s Competitive S17 Tier List [UPDATED AUGUST 2019]

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overwatch tier list

The long awaited Overwatch Tier List by the Overwatch boost team is here. Note that this is purely for Solo Que purposes in the 1500-4000 SR range, pure raw strength for playing with random strangers. Some heroes will perform better than their current tier in higher and lower SR ranges.

So without further ado, lets find out who are the best Overwatch heroes…

OVERWATCH TIERS

Tier 1 – These are the best heroes, they are picked in most of the games and they fit almost every team composition.

Tier 2 – If you cannot choose anything from Tier 1, go for Tier 2, these are balanced picks.

Tier 3 – These are not necessarily terrible but they perform worse than the Tier 2 and Tier 1 heroes when not played exceptionally, and may do better in organized team play rather than Solo Queue.

overwatch tier list damage

Tier 1Hanzo, McCree, Sombra, Bastion, Widowmaker, Mei

Tier 2Pharah, Junkrat, Reaper, Doomfist, Torbjorn, Genji, Tracer, Ashe, Symmetra, Soldier: 76

Tier 3

overwatch tier list tank

Tier 1 –Orisa, Wrecking Ball, Roadhog, D.Va

Tier 2 – Winston

Tier 3 – Zarya, Reinhardt

overwatch tier list supports

Tier 1 – Zenyatta, Ana, Baptiste

Tier 2 – Lucio, Moira, Mercy

Tier 3 – Brigitte


Hero Explanations

Baptiste [Support]
The latest support hero has a great season due to the Bunker composition. Currently top Tier 1.

Ashe [Damage]
Ashe is the latest hero in game and well well, she’s a balanced pick in Tier 2.

Wrecking Ball [Tank]
Wrecking Ball had a rough start but is now in a great Tier 1 spot.

Brigitte [Support]
Brigitte is amazing tanky support but after some recent changes, she’s now Tier 3.

Moira [Support]
Moira is currently in a balanced shape, tier 2.

Doomfist [Damage]
Doomfist is great on KOTH maps such as Illios, Lijiang Tower, Nepal and Oasis. Currently in balanced shape, Tier 2.

Lucio [Support]
Lucio is one of our Overwatch Leveling experts’ favorite Heroes. He shines when he is played in a pre-made team with coordination. He is quite squishy, his projectiles are pretty wobbly, but his amazing flexibility, versatility and incredible sustain make Lucio a top pick for every team. Recent changes have put him to a balanced Tier 2 spot.

Reinhardt [Tank]
Some people make the argument that Reinhardt doesn’t deserve tier 3 on this list because he needs a strong team if he wants to have a strong effect on the field. That being said, every Overwatch player should be able to see the importance of his glowing shield, and the necessity of hiding behind it. His insanely strong defensive role should be apparent to all who play with him. Try to spend some time to practice your Charge ability – it can feel heavy once it’s activated, and you will want to ensure that you hit your target. We also believe Reinhardt is currently not in a good shape, so Tier 3..

Junkrat [Damage]
Junkrat is one of those Heroes that is best when he has a strong team. Otherwise, he can have limited damage output, no way to gain health in fights, and no special mobility- other than the springboard he gets from bouncing from his traps. He’s one of the best at harassing your enemies- especially when you are waiting for your dead teammates to come back. Currently balanced Tier 2.

Widowmaker [Damage]
A good Widowmaker player will cause the enemy team to have headaches. Unfortunately, when she is zoomed in on the action, she is vulnerable to being picked off by an aggressor. Widowmaker is now Tier 1 of our Overwatch Tier List if you are an expert sniper, but she can be extremely tough to master and isn’t Tier 1 if you cannot handle her.

McCree [Damage]
Our Overwatch boosting team loves to play McCree, but he suffers from his lack of mobility options in battle. You also need very quick reactions to win the duels that you will to find yourself in. Fortunately, his Flashbang grenade is really great for locking down a squishy for a kill, and masters of this Hero can make a huge difference to a team’s fighting power. He is a strong pick in almost every situation where close combat is expected. Right now he’s in a great Tier 1 spot.

Reaper [Damage]
His teleportation skill gives him the ability to sneak behind enemy lines quickly, and he also can put out absurd amounts of damage at close range. But latest changes really hurt him and he’s now in the Tier 2, but our Overwatch Boost experts will let us know if anything changes.

Sombra [Damage]
Sombra requires extreme Team coordination which you do not see often in Solo Queue, also requires some insane skills to shine with her which is overall a bad combo to be climbing alone with. However, she’s currently in great shape and Tier 1.

Mercy [Support]
As much as we enjoy playing Mercy when we are with friends, it is much harder to win when she is played with random teammates. She’s has a fun mix of buffs to play with, but you need to be playing with players who are cognizant enough to know that they are being sustained by said buffs – something that is a lot to ask for in solo queue. Mercy has been nerfed recently and is now Tier 2.

D.Va [Tank]
While in general, we are big fans of D.Va, she lost most of her impact because the community started to use her to stack objectives. She’s now amazing Tier 1.

Winston [Tank]
Winston is currently in balanced shape and Tier 2.

Genji [Damage]
We feel that Genji is in a balanced Tier 2 spot, at least for now. Part of his placement in this tier list will depend on your own skill and proficiency at the game, as he is extremely tough to play at a high level. If you can somehow connect his amazing mobility skills and precision aiming, place him at least a tier higher than he currently is in your personal list.

Hanzo [Damage]
Hanzo has a higher skill-cap than the others that you will find within his specific category. He also suffers from a huge lack of escape choices, and so he is easily picked off by the enemy team. Fortunately, his great wall-climbing ability allows him the ability to reach some empty spots, but he needs to choose his focuses carefully once he gets into position, and finish them off fast. Blizzard’s recent buffs have put him in the great Tier 1.

Mei [Damage]
Not only does Mei have a huge truckload of crowd-control to frustrate her enemy team, but she also summons a huge wall of ice that gives an extremely annoying barricade for her victims to have to deal with. Her immobilizing Ultimate Ability requires you to have a team who can capitalize on the opportunity. She is in an amazing Tier 1.

Pharah [Damage]
Pharah’s sheer ability to destroy opponents from the air by dishing out an absurd amount of damage makes her a really solid pick on some maps. Her extreme mobility allows her to scout out the situation from above, then prioritize most menacing threats to your teammates. A bunch of recent nerf patches have made her just a tiny bit more vulnerable than she had been in the past but our Overwatch Boosting team decided to keep her Tier 2.

Soldier: 76 [Damage]
It’s so tempting to think that Soldier: 76 is just another run-and-gun Hero at first glance – and it’s not an accident that he is the first character you encounter during the tutorial – and yet there is still plenty of mastery to be made here regardless. His DPS is extremely strong, his Sprint ability allows him to return to the thick of battle very quickly, and the group heal can sometimes be the sole difference between victory and an embarrassing group wipe. He is a fantastic all-round fighter who can justify his spot on pretty much any team and map. Balanced Tier 2.

Tracer [Damage]
There was once a time that every Overwatch player on earth would have had Tracer occupy the very highest part of our tier list, but things have changed quite a bit in recent months. Players have learned to play around her rapid re-positioning skills, and although she’s still good at taking out those pesky turrets and Bastions, both Bastion and Torbjorn have realized the immediate danger a Tracer always represents. She’s a pretty twitchy Hero to play as well, skilled players can still shine with her, with enough practice.

Roadhog [Tank]
Roadhog truly excels at frustrating the enemy team, due to his very intimidating presence which comes with a massive health pool. His physical size, along with his regenerating ability, gives him the ability to stay around for an extremely long time as he pokes his opponents or pulls them for a quick smack in the face. He’s a very solid tank that can singlehandedly dictate the course of his battle when played to a high standard.

Symmetra [Support]
There really is a lot to like about Symmetra, she was also reworked to make her better. Unfortunately, as our Overwatch Boosting experts point out, she doesn’t have much for mobility, and her overall weapon range is fairly short. She died in fights pretty fast, and she has a very high skill floor and ceiling. Currently balanced tier 2.

Zarya [Tank]
As a strong Tank Hero, Zarya is as tough as solid nails and makes for an amazing obstacle for her enemy team to deal with. Everything about her screams pure survivability, from her personal shield that provides a massive buff to her health, to her deployed shield that is used to keep her teammates alive a bit longer. However, she does rely on having a solid team to carry her. If your teammates can’t do this, head over for an Overwatch Boost. Her damage output – based on the damage that her shields absorb – is not really that bad either, especially when you take into account her role in the game. However, not in a good spot now balance wise.

Bastion [Damage]
Bastion really loves to move throughout our Tier List. Due to the bunker comp he’s now Tier 1.

Torbjorn [Defense]
There is a good amount of love for Torbjorn out there and it comes for a very good reason. Turrets are sure to provide a huge pain in the neck for your opposing team, and if they lack the knowledge to switch Heroes to neutralize the threat, then you can be sure that they will find themselves trailing all match long. The only problem is that the player base has started to figure out the urgency of eliminating this threat, so he is struggling to fight hard in the current metagame. Fortunately, the bunker comp is doing him good now so he’s balanced Tier 2.

Zenyatta [Support]
Zenyatta is an amazing team support and is now in a great Tier 1 spot.

Ana [Support]
Ana is in a great spot one even though very demanding to play, tier 1!

Orisa [Tank]
Orisa is a great team tank and fairly easy to play, Tier 2 balanced spot.

Thank you for reading our guide. Let us know if you disagree with anything or an update is needed. In case you still want professional help, we offer Premium Overwatch boosting by some of the world’s best players. Get your Placement matches done with a high winrate and start your Season right. 🙂

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