The Key to Controlling Space
Whilst skill does most count for the majority of your success in Overwatch, underneath the 360 no-scopes there is also an additional layer of strategy to Overwatch which our Overwatch Xbox boost and Overwatch PS4 boost teams can’t get enough.
Picture a game of soccer. Through the duration of a game of soccer positioning is a huge factor in how the game plays out. Perhaps even more so then the guy, or gal, with the ball, where your players are stood at any given moment can influence not only the guy with the ball, but how you oppositions tries to attack and also defend.
In soccer you can generate space through several different methods; knocking the ball way down the field, punting the ball into the bock, or even just running around like looney and getting the defence to trail you.
Anyway, putting the overly long soccer metaphor into context, this exact same principle can be applied in Overwatch , and in many cases is the deciding factor in casual play, and especially in deciding your Overwatch placement.
In order to control space first you must create said space. On one hand you can do this by simply killing a bunch of heroes and moving into their previously occupied space, but just as in soccer (this is last time I’ll mention soccer I promise) you can also create space in other ways.
One such method is crowd control, and luckily many of the heroes are setup exactly for this purpose.
For example, a quick glance at the Overwatch tier list will tell you that you can jump on Lucio’s Sound Wave, Junkrat’s Concussive Mine, Roadhog’s Whole Hog, Pharah’s Concussive Blast, or Winston’s Primal Rage to create some space for your teammates, if just to name a few examples.
Every single one of these attacks also doubles as a knockback, allowing you to reposition the enemy team in which ever direction your heart and soul may desire. Sure, these attacks are mostly used for knocking enemies, hilarious I might add, off cliffs and ledges, but they can also be used for much more tactical, and unhilarious, purposes.
Say the objective has gone into overtime, why not use you knockback attack to literally shove them off the objective rather than trying to just kill them. After all, these game modes aren’t all about maintaining your KD, a good win ratio is the key to consistent Overwatch boosting.
Or, if a Genji on the opposite team is wrecking havoc with his Dragonblade you can always buy your fellow heroes some time by knocking him back and creating some space. Neat huh!?
You can also use you ultimates to generate some space, who’d have thought it! Sure, many players naturally think that getting play of the game is the absolute key to securing their place in Overwatch lore, any Overwatch duo boosting guru worth his/her salt will know that even just hearing another player’s incredibly audio que as they activate their ultimate provides more than enough incentive to flee whatever area you might currently be in immediately.
Out of all the ultimates perhaps McCree’s High Noon is the most effective of this as anyone with any of their wits about them will know that daring to show their face when McCree decides to go all Clint Eastwood then they’ll most likely face instant death.
If McCree’s not quite your speed then you can always opt for Soldier 76’s Tactical Visor, D. Va’s Self Destruct (the name should have probably given that one away) or even Torbjörn’s Molten Core.
TL:DR Using your ultimate’s channelled high damage can force enemies back even when you’ve only just activated them. Activate and use them at the right moments and your Overwatch boost is gonna go smooth as butter.
Our final space creation method™ is the wonderful and age old art of flanking.
This tried and tested method can be used extremely effective to force a reaction from the enemy, forcing them to either turn to face said flank head on and thus creating space behind them, or forcing them to ignore said flank and allow you to move swiftly into their backline of defence. A wonderfully simple masterpiece either way they play the game.
This method can be seen and practiced perhaps most effectively on Volskaya. The quicker heroes can sprint over the ice on the far left of the first point and gain access to the control point directly.
The natural choke point near the main gate, which the defenders usually end up defending using the cover of the dump truck, forces them to retreat at some stage to defend the checkpoint, thus generating space for your friends and allies to move forward. This can even be the match which lights the rocket under your Overwatch duo boosting partner’s tushy to push through the choke without you even needing to deal out any damage.
Now you’ve earned yourself that space through hard graft we need to talk about how you’re gonna control it. Of course you can just shoot and blast your enemies away that’s always an option, but why not use the wonderful lessons we just learned.
Zoning is a term we’ve all heard right? Especially those in the MOBA crowd will know it all too well. Essentially it boils down to simply overcrowding your enemies, limited enemy movement, and thus preventing them from causing you any real threat.
In Overwatch this tactic works particularly well. With projectile-oriented heroes and an infinite ammo system you can assert your position simply by spamming your weapons.
In maps with very compact battlefields where it’s naturally hard for to get yo’ flank on it can make it much easier for the defending team to hold the upper hand. But, by countering the defenders with constant spamming and imminent threats of damage can greatly deter movement and help swing things in your favour.
Swamping the Spawn Point
For attackers, space is also naturally generated as your reach each checkpoint and learning the mechanics of how these checkpoints work can allow you to manipulate the battlefield in your favour. Using this tactic you can control your space and allow your team to push forward onto the next objective, whether that’d be a payload or a checkpoint.
Now I’m sure many of you are really questioning whether I’m about to advocate spawn camping and don’t worry, the idea of spawn camping frustrates me just as much as it does you all, but damn in a game like Overwatch it’s unbelievably effective, and to some degree a natural occurrence regardless of how hard we may all try to deny it.
In situations when your team have secured a capture point or checkpoint you need to able to recognise when the point is all but yours and thus when it’s time to move forward aggressively. Doing this allows you to catch a good chunk of the enemy team whilst their spawn points begin to transition.
This sort of aggression can completely neuter an enemy team’s threat by prevent them from regaining any momentum, giving you team direct control of the extra space to let you press forward. How many you kill isn’t even really important. By laying down constant fire you can effectively distract and harass the enemy into submission.
One control method is one that probably doesn’t immediately spring to mind, however, it’s still a critical factor of making the most of your flanking game.
Whenever you find yourself jousting an enemy mano a mano you should always have in your mind where the nearest health pack is. Now I do get it, you’re busying trying to do someone in who’s got time to think about geography?! But trust me it’s worth the extra brain power.
By positioning yourself in a fight to be the closest to the nearest health pack you can give yourself and your team a monopoly over these lovely healing thingamajigs. By controlling the health packs you not only prevent the enemy from using them, but you can also buy yourself time.
Even if you’re only a few hit points down try to pick them up as much as possible. If you and your buddies are using these packs up the enemy doesn’t stand a chance.
So, let’s summarise all this.
If you overlook space you gonna have a bad bad time.
If you can create and control space you can bend the enemy to your every whim without them even realise that you are controlling their every move… How pleasantly cunning.
We hope learning all about space and/or time will really help you in those Overwatch placement matches. Combine this knowledge with a quick refresh of the Overwatch Tier List and you should be good to go. Happy hunting!