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Season 6 Changes – Let’s Talk About Objectives

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  • 06/09/2016
Hey lads, today our LoL Elo boosting team will be talking about the changes so far in the Season. Doing changes in the middle of a Season is normally frowned at, especially from professional players, and even our Elo boost experts don’t like them. This midseason, however, is doing even worse in their views, in a controversial way. You see, Riot Games wants the competitive scene to be less boring, so they added more objectives for players to compete for. Some of those objectives are even reverting the so famous lane-swaps from the competitive scene. MonteCristo, a professional caster, himself said he is disappointed by this because Rito wants the competitive games to be like Solo Queue. Despite the uproar, Riot went with the changes, and now that your LoL boost teams had some time to adapt to them, we’re going to analyse each new objective.

The Dragon Rework

When the Midseason Mage Update patch came live, the reworks changed our LoL Tier List drastically, and big changes were made to the Dragon. The Dragon was an underwhelming objective back then, even when the global gold was removed and replaced with the stacking buff we know, in the 2015 Preseason. Everyone in the community agreed that the Dragon needed changes, as it was no longer that impactful in the matches. Acknowledging that, Riot took a risk, and instead of making small and safe changes, they completely overhauled the Dragon system, while maintaining the essence of what it was. These were the most controversial changes in the MSMU, seeing that the community was torn apart between those in favour, and those against it. Your LoL boosting experts will now explain the modifications: Instead of being a single monster that offered different buffs each time the teams killed it, the Dragon is now split into five different elements, each one distinct in its own way. These five dragons – Infernal, Mountain, Cloud, Ocean, and Elder – provide different buffs to the team that slays them first. Each buff lasts until the end of the match, and by stacking it, it becomes stronger. Infernal Drake – 8/16/24% bonus Attack Damage and Ability Power. Mountain Drake – 10/20/30% True Damage to Turrets and Epic Monsters (Baron, Rift Herald, Dragon). Cloud Drake – flat 15/30/45 movement speed while out of combat. Ocean Drake – 4/8/12% of a team’s missing health and mana every eight seconds while out of combat. Elder Dragon – spawning only after 35 minutes,this is the only dragon to spawn afterwards. It cannot stack, but when slain, the team gains a buff that increases the effects of all of their currents Dragon buffs by 50%. Furthermore, the Elder Dragon gives the killing team 45 (plus 45 for each Dragon the team had killed before the Elder) True Damage on spells and attacks. This buff lasts two minutes.

The is no way to predict what types of Dragons will spawn during the match, because it is random (excluding Elder), so that makes it difficult to try to have a team composition focused on one of the Dragons while using high on the LoL Tier List champions. This new randomized system makes each Dragon uniquely impactful and makes them have a better impact in the game, somewhat making it obligatory to secure. So remember to help your Elo boost teammate when going for the Dragon. Riot wanted to make the teams compete for the Dragon, and they kind of succeeded at that.

Rift Herald’s New Buff

Rift Herald was a monster implemented to incentivize skirmishes in the top lane, but his “mini-Baron” buff wasn’t worth fighting for, since the Rift Herald himself was quite tanky and you would lose the buff when you died. So Riot changed that, and the Rift Herald’s new buff – Glimpse of the Void – gave the holder a 5% damage reduction when having no allied champions nearby, in addition to a stacking effect when moving(like Statikk Shiv or Dead Man’s Plate). When the holder reaches 100 stacks, his next auto attack will deal 15-270 bonus magic damage based on his level, and the stack count resets. The buff lasts 20 minutes and persists through death. Make sure to let your LoL boosting teammate have it, as it will increase the speed of your LoL boost. These changes did have a good effect and turned the Rift Herald an appealing objective to fight for like he was initially supposed to be.

Despite the abrupt changes, the MSMU objective changes did what Riot planned them to do. The once neutral monsters of Summoner’s Rift became high priority objectives that both teams wouldn’t want to miss. Many of our LoL Elo boosting analysts agree that these changes have brought a new meaning to LoL’s strategic means. Although many people didn’t like it, it was certainly refreshing to see this new diversity in the competitive scene, like in the LCS Summer Split that already ended.

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